Mercurial > touhou
log pytouhou/ui/shaders/eosd.py @ 401:3ce4065840e9
age | author | description |
---|---|---|
Thu, 14 Feb 2013 20:07:23 +0100 | Emmanuel Gil Peyrot | Calculate the fog per-fragment and remove the fixed-pipeline glFog* functions; now both vertex shaders are the same. |