Sun, 19 Apr 2015 19:08:39 +0200 |
Emmanuel Gil Peyrot |
Partially revert 98603f2c32b4, as the creation of a .h file made some checking tools unhappy.
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Wed, 08 Apr 2015 15:05:34 +0200 |
Emmanuel Gil Peyrot |
Reduce the precision of Sprite’s variables.
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Wed, 26 Nov 2014 14:00:17 +0100 |
Emmanuel Gil Peyrot |
Make ANM0 pure-python again, by moving the Cython-dependent ANM class into its own module.
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Thu, 19 Dec 2013 21:55:26 +0100 |
Emmanuel Gil Peyrot |
Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
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Wed, 18 Dec 2013 18:15:45 +0100 |
Emmanuel Gil Peyrot |
Store data in C arrays in Sprite, and add an interface to access them as tuples.
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Wed, 18 Dec 2013 18:15:45 +0100 |
Emmanuel Gil Peyrot |
Precalculate the inverse of the texture size at ANM load, to not recalculate at every sprite change.
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Thu, 12 Sep 2013 14:43:38 +0200 |
Thibaut Girka |
Fix lasers sprite handling
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Sat, 10 Aug 2013 20:48:17 +0200 |
Emmanuel Gil Peyrot |
Make pytouhou.game.sprite an extension type.
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