Mercurial > touhou
log pytouhou/ui/gamerenderer.py @ 412:5fe6cd6ceb48
age | author | description |
---|---|---|
Wed, 12 Jun 2013 18:30:08 +0200 | Emmanuel Gil Peyrot | Refactor the maths functions out of Renderer. |
Tue, 30 Apr 2013 01:48:25 +0200 | Emmanuel Gil Peyrot | Fix the --no-background option. |
Thu, 14 Feb 2013 20:07:23 +0100 | Emmanuel Gil Peyrot | Calculate the fog per-fragment and remove the fixed-pipeline glFog* functions; now both vertex shaders are the same. |
Tue, 12 Feb 2013 19:19:31 +0100 | Emmanuel Gil Peyrot | Make the background use a single vbo and offsets, just like the 2D code. |
Tue, 12 Feb 2013 18:20:49 +0100 | Emmanuel Gil Peyrot | Move the background rendering code to pytouhou.ui.renderer. |
Wed, 06 Feb 2013 20:57:16 +0100 | Emmanuel Gil Peyrot | Replace gl{Vertex,TexCoord,Color}Pointer with the more modern glVertexAttribPointer. |
Wed, 06 Feb 2013 19:55:54 +0100 | Emmanuel Gil Peyrot | Implement THTX, uncompressed textures stored inside ANM files, and use it instead of pyglet’s own wrapper. |