Wed, 04 Jul 2012 23:41:28 +0200 |
Emmanuel Gil Peyrot |
Implement sfx for player and enemies.
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Sun, 01 Jul 2012 11:43:38 +0200 |
Thibaut Girka |
Fix bullet cancellation and removal
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Sun, 24 Jun 2012 17:00:07 +0200 |
Thibaut Girka |
Fix difficulty influence on bullet launch interval, and fix instruction 77's rand usage
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Thu, 21 Jun 2012 19:59:41 +0200 |
Emmanuel Gil Peyrot |
Fix some replay synchronization issues and update the TODO.
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Wed, 23 May 2012 19:33:17 +0200 |
Emmanuel Gil Peyrot |
Cancel the bullets when a boss is killed and transfer them to the score.
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Thu, 17 May 2012 14:19:00 +0200 |
Emmanuel Gil Peyrot |
Use Enemy.die_score.
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Thu, 17 May 2012 14:15:19 +0200 |
Emmanuel Gil Peyrot |
Move callbacks handling inside Enemy.
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Thu, 29 Mar 2012 21:18:35 +0200 |
Thibaut Girka |
Fix a bug with ECL instruction 96, and fix overall ECL handling.
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Wed, 14 Mar 2012 19:02:45 +0100 |
Thibaut Girka |
Fix angle between salves of circle-distributed bullets.
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Wed, 14 Mar 2012 11:28:15 +0100 |
Thibaut Girka |
Implement Remilia's laser webs.
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Tue, 13 Mar 2012 19:52:42 +0100 |
Thibaut Girka |
Minor refactoring
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Tue, 13 Mar 2012 18:38:14 +0100 |
Thibaut Girka |
Update attribute names to reflect the actual interface.
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Sat, 10 Mar 2012 17:47:03 +0100 |
Emmanuel Gil Peyrot |
Add the game interface.
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Tue, 21 Feb 2012 14:28:38 +0100 |
Emmanuel Gil Peyrot |
Add player lasers for MarisaB.
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Sat, 11 Feb 2012 16:43:54 +0100 |
Thibaut Girka |
Rename Animations to ANM0 and prepare AnmWrapper for dialogs and interface.
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Mon, 06 Feb 2012 19:17:46 +0100 |
Thibaut Girka |
Fix initial laser offset.
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