Sat, 17 Aug 2019 04:28:24 +0200 |
Emmanuel Gil Peyrot |
ecl_vm: implement the SetBulletAttributes opcodes.
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Fri, 16 Aug 2019 23:53:03 +0200 |
Gauvain "GovanifY" Roussel-Tarbouriech |
ecl_vm: fixes for previous instructions
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Fri, 16 Aug 2019 23:45:28 +0200 |
Gauvain "GovanifY" Roussel-Tarbouriech |
ecl_vm: more work
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Thu, 15 Aug 2019 21:32:54 +0200 |
Emmanuel Gil Peyrot |
Use a struct for difficulty coeffs, so that we can impl Default on it.
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Mon, 12 Aug 2019 15:09:53 +0200 |
Emmanuel Gil Peyrot |
Use the correct half-size of the hitbox.
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Mon, 12 Aug 2019 15:09:34 +0200 |
Emmanuel Gil Peyrot |
Implement update_mode 1 on enemy.
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Mon, 12 Aug 2019 00:22:25 +0200 |
Emmanuel Gil Peyrot |
Implement ECL instruction 98, for directional sprites.
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Sun, 11 Aug 2019 20:14:20 +0200 |
Emmanuel Gil Peyrot |
Make rank user-defined in eclrenderer.
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Sun, 11 Aug 2019 19:55:45 +0200 |
Emmanuel Gil Peyrot |
Use bitflags for the rank, instead of an u16.
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Sun, 11 Aug 2019 18:14:01 +0200 |
Emmanuel Gil Peyrot |
Implement Enemy::update(), which now renders the first fairy from stage 1 perfectly!
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Sat, 10 Aug 2019 21:04:54 +0200 |
Emmanuel Gil Peyrot |
Implement enough instructions to execute sub 0 from stage 1.
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Sat, 10 Aug 2019 14:41:30 +0200 |
Emmanuel Gil Peyrot |
Make ecl_vm compile, and use it in eclrenderer (doesn’t render yet).
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Sat, 10 Aug 2019 12:48:01 +0200 |
Emmanuel Gil Peyrot |
Add a contructor for enemy, and a new example.
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Fri, 09 Aug 2019 01:36:47 +0200 |
Emmanuel Gil Peyrot |
Port the Enemy struct from Python, for now without its methods.
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