changeset 657:ff7b6355cdf1

Port the Enemy struct from Python, for now without its methods.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Fri, 09 Aug 2019 01:36:47 +0200
parents 988e5130fb00
children 3a9d82a02c88
files Cargo.toml src/th06/enemy.rs src/th06/mod.rs
diffstat 3 files changed, 154 insertions(+), 0 deletions(-) [+]
line wrap: on
line diff
--- a/Cargo.toml	Fri Aug 09 01:03:43 2019 +0200
+++ b/Cargo.toml	Fri Aug 09 01:36:47 2019 +0200
@@ -19,3 +19,6 @@
 
 [profile.dev]
 panic = "abort"
+
+[profile.release]
+panic = "abort"
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/th06/enemy.rs	Fri Aug 09 01:36:47 2019 +0200
@@ -0,0 +1,150 @@
+//! Module providing an Enemy struct, to be changed by EclRunner.
+
+use crate::th06::anm0::Anm0;
+use crate::th06::anm0_vm::{Sprite, AnmRunner};
+use crate::th06::interpolator::{Interpolator1, Interpolator2};
+use crate::util::prng::Prng;
+use std::cell::RefCell;
+use std::collections::HashMap;
+use std::rc::{Rc, Weak};
+
+#[derive(Debug, Clone, Copy)]
+struct Position {
+    x: f32,
+    y: f32,
+}
+
+#[derive(Debug, Clone, Copy)]
+struct Offset {
+    dx: f32,
+    dy: f32,
+}
+
+impl Position {
+    pub fn new(x: f32, y: f32) -> Position {
+        Position { x, y }
+    }
+}
+
+impl Offset {
+    pub fn new(dx: f32, dy: f32) -> Offset {
+        Offset { dx, dy }
+    }
+}
+
+impl std::ops::Add<Offset> for Position {
+    type Output = Position;
+    fn add(self, offset: Offset) -> Position {
+        Position {
+            x: self.x + offset.dx,
+            y: self.y + offset.dy,
+        }
+    }
+}
+
+#[derive(Debug, Clone)]
+struct Callback;
+
+#[derive(Debug, Clone)]
+struct Laser;
+
+#[derive(Debug, Clone)]
+struct Process;
+
+struct Game {
+    enemies: Vec<Enemy>,
+    prng: Rc<RefCell<Prng>>,
+}
+
+/// Common to all elements in game.
+struct Element {
+    pos: Position,
+    removed: bool,
+    sprite: Weak<RefCell<Sprite>>,
+    anmrunner: AnmRunner,
+}
+
+/// The enemy struct, containing everything pertaining to an enemy.
+pub struct Enemy {
+    // Common to all elements in game.
+    pos: Position,
+    removed: bool,
+    sprite: Rc<RefCell<Sprite>>,
+    anmrunner: Rc<RefCell<AnmRunner>>,
+
+    // Specific to enemy.
+    // Floats.
+    z: f32,
+    angle: f32,
+    speed: f32,
+    rotation_speed: f32,
+    acceleration: f32,
+
+    // Ints.
+    type_: u32,
+    bonus_dropped: u32,
+    die_score: u32,
+    frame: u32,
+    life: u32,
+    death_flags: u32,
+    current_laser_id: u32,
+    low_life_trigger: u32,
+    timeout: u32,
+    remaining_lives: u32,
+    bullet_launch_interval: u32,
+    bullet_launch_timer: u32,
+    death_anim: u32,
+    direction: u32,
+    update_mode: u32,
+
+    // Bools.
+    visible: bool,
+    was_visible: bool,
+    touchable: bool,
+    collidable: bool,
+    damageable: bool,
+    boss: bool,
+    automatic_orientation: bool,
+    delay_attack: bool,
+
+    // Tuples.
+    difficulty_coeffs: (f32, f32, u32, u32, u32, u32),
+    extended_bullet_attributes: Option<(u32, u32, u32, u32, f32, f32, f32, f32)>,
+    bullet_attributes: Option<(i16, i16, u32, u32, u32, f32, f32, f32, f32, u32)>,
+    bullet_launch_offset: Offset,
+    movement_dependant_sprites: Option<(f32, f32, f32, f32)>,
+    screen_box: Option<(f32, f32, f32, f32)>,
+
+    // Callbacks.
+    death_callback: Option<Callback>,
+    boss_callback: Option<Callback>,
+    low_life_callback: Option<Callback>,
+    timeout_callback: Option<Callback>,
+
+    // Laser.
+    laser_by_id: HashMap<u32, Laser>,
+
+    // Options.
+    options: Vec<Element>,
+
+    // Interpolators.
+    interpolator: Option<Interpolator2<f32>>,
+    speed_interpolator: Option<Interpolator1<f32>>,
+
+    // Misc stuff, do we need them?
+    anm0: Weak<RefCell<Anm0>>,
+    process: Rc<RefCell<Process>>,
+    game: Weak<RefCell<Game>>,
+    prng: Weak<RefCell<Prng>>,
+    hitbox_half_size: (f32, f32),
+}
+
+impl Enemy {
+    /// Sets the animation to the one indexed by index in the current anm0.
+    pub fn set_anim(&mut self, index: u8) {
+        self.sprite = Rc::new(RefCell::new(Sprite::new()));
+        let anm0 = self.anm0.upgrade().unwrap();
+        let anmrunner = AnmRunner::new(&*anm0.borrow(), index, self.sprite.clone(), self.prng.clone(), 0);
+        self.anmrunner = Rc::new(RefCell::new(anmrunner));
+    }
+}
--- a/src/th06/mod.rs	Fri Aug 09 01:03:43 2019 +0200
+++ b/src/th06/mod.rs	Fri Aug 09 01:36:47 2019 +0200
@@ -4,4 +4,5 @@
 pub mod anm0;
 pub mod anm0_vm;
 pub mod ecl;
+pub mod enemy;
 pub mod interpolator;