log pytouhou/ui/sprite.pyx @ 505:bfea9e9a6845

age author description
Fri, 01 Nov 2013 14:45:53 +0100 Emmanuel Gil Peyrot Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Sat, 03 Aug 2013 15:49:11 +0200 Emmanuel Gil Peyrot Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Sat, 10 Aug 2013 20:48:17 +0200 Emmanuel Gil Peyrot Make pytouhou.game.sprite an extension type.
Wed, 07 Aug 2013 11:34:40 +0200 Emmanuel Gil Peyrot Improve Matrix representation, using float[16] instead of imbricated python lists.
Tue, 16 Jul 2013 21:07:15 +0200 Emmanuel Gil Peyrot Replace Pyglet’s image loader with our SDL2_image-based one.
Wed, 06 Feb 2013 21:41:05 +0100 Emmanuel Gil Peyrot Don’t duplicate values in sprite rendering data.
Wed, 06 Feb 2013 19:55:54 +0100 Emmanuel Gil Peyrot Implement THTX, uncompressed textures stored inside ANM files, and use it instead of pyglet’s own wrapper.
Tue, 13 Mar 2012 18:38:14 +0100 Thibaut Girka Update attribute names to reflect the actual interface.
Wed, 08 Feb 2012 18:43:39 +0100 Thibaut Girka Fix sprite rotation/translation.
Sun, 05 Feb 2012 23:41:55 +0100 Thibaut Girka Partially implement lasers.
Sun, 01 Jan 2012 23:51:01 +0100 Thibaut Girka Fix ANM wait, translation/rotation order, and partially implement ANM0 instruction 24
Sun, 01 Jan 2012 19:47:34 +0100 Thibaut Girka Implement ANM0 interrupts
Wed, 07 Dec 2011 13:23:02 +0100 Emmanuel Gil Peyrot Don’t scale texture instead of shifting it, fix ANM’s 28th opcode.
Tue, 01 Nov 2011 13:50:33 +0100 Thibaut Girka Rename pytouhou.opengl to pytouhou.ui, makes much more sense that way. base pytouhou/opengl/sprite.pyx@31cf488d1cf4