Mercurial > touhou
log pytouhou/ui/opengl/backend.pyx @ 568:e7a4731a278b
age | author | description |
---|---|---|
Fri, 30 May 2014 16:40:36 +0200 | Emmanuel Gil Peyrot | Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES. |
Thu, 12 Dec 2013 13:47:17 +0100 | Emmanuel Gil Peyrot | Use vertex array objects, to be compatible with OpenGL 3.1+ core profile. |
Fri, 30 May 2014 16:40:36 +0200 | Emmanuel Gil Peyrot | Don’t hardcode GLSL version in our shaders, instead make them dependent on GL version. |
Fri, 30 May 2014 16:40:36 +0200 | Emmanuel Gil Peyrot | Make the OpenGL flavor and version options work. |
Sat, 19 Apr 2014 19:05:06 +0200 | Emmanuel Gil Peyrot | Switch to libepoxy instead of libGLEW, which will help with OpenGL portability. |
Fri, 30 May 2014 04:06:09 +0200 | Emmanuel Gil Peyrot | Make both double- and single-buffer available on the CLI, but default to SDL’s default. |
Thu, 29 May 2014 12:31:55 +0200 | Emmanuel Gil Peyrot | Refactor graphics backend selection, to make them fallbackable and optional. |