Mercurial > touhou
changeset 556:c34b23e29d16
Make the OpenGL flavor and version options work.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Fri, 30 May 2014 16:40:36 +0200 |
parents | 98380e4a0ee5 |
children | 0f2af7552462 |
files | pytouhou/lib/_sdl.pxd pytouhou/lib/sdl.pxd pytouhou/lib/sdl.pyx pytouhou/ui/opengl/backend.pxd pytouhou/ui/opengl/backend.pyx |
diffstat | 5 files changed, 31 insertions(+), 8 deletions(-) [+] |
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--- a/pytouhou/lib/_sdl.pxd +++ b/pytouhou/lib/_sdl.pxd @@ -36,9 +36,15 @@ cdef extern from "SDL_video.h" nogil: ctypedef enum SDL_GLattr: SDL_GL_CONTEXT_MAJOR_VERSION SDL_GL_CONTEXT_MINOR_VERSION + SDL_GL_CONTEXT_PROFILE_MASK SDL_GL_DOUBLEBUFFER SDL_GL_DEPTH_SIZE + ctypedef enum SDL_GLprofile: + SDL_GL_CONTEXT_PROFILE_CORE + SDL_GL_CONTEXT_PROFILE_COMPATIBILITY + SDL_GL_CONTEXT_PROFILE_ES + ctypedef enum SDL_WindowFlags: SDL_WINDOWPOS_CENTERED SDL_WINDOW_OPENGL
--- a/pytouhou/lib/sdl.pxd +++ b/pytouhou/lib/sdl.pxd @@ -17,9 +17,14 @@ from _sdl cimport * cdef SDL_GLattr GL_CONTEXT_MAJOR_VERSION cdef SDL_GLattr GL_CONTEXT_MINOR_VERSION +cdef SDL_GLattr GL_CONTEXT_PROFILE_MASK cdef SDL_GLattr GL_DOUBLEBUFFER cdef SDL_GLattr GL_DEPTH_SIZE +cdef SDL_GLprofile GL_CONTEXT_PROFILE_CORE +cdef SDL_GLprofile GL_CONTEXT_PROFILE_COMPATIBILITY +cdef SDL_GLprofile GL_CONTEXT_PROFILE_ES + cdef SDL_WindowFlags WINDOWPOS_CENTERED cdef SDL_WindowFlags WINDOW_OPENGL cdef SDL_WindowFlags WINDOW_SHOWN
--- a/pytouhou/lib/sdl.pyx +++ b/pytouhou/lib/sdl.pyx @@ -19,9 +19,14 @@ logger = get_logger(__name__) GL_CONTEXT_MAJOR_VERSION = SDL_GL_CONTEXT_MAJOR_VERSION GL_CONTEXT_MINOR_VERSION = SDL_GL_CONTEXT_MINOR_VERSION +GL_CONTEXT_PROFILE_MASK = SDL_GL_CONTEXT_PROFILE_MASK GL_DOUBLEBUFFER = SDL_GL_DOUBLEBUFFER GL_DEPTH_SIZE = SDL_GL_DEPTH_SIZE +GL_CONTEXT_PROFILE_CORE = SDL_GL_CONTEXT_PROFILE_CORE +GL_CONTEXT_PROFILE_COMPATIBILITY = SDL_GL_CONTEXT_PROFILE_COMPATIBILITY +GL_CONTEXT_PROFILE_ES = SDL_GL_CONTEXT_PROFILE_ES + WINDOWPOS_CENTERED = SDL_WINDOWPOS_CENTERED WINDOW_OPENGL = SDL_WINDOW_OPENGL WINDOW_RESIZABLE = SDL_WINDOW_RESIZABLE
--- a/pytouhou/ui/opengl/backend.pxd +++ b/pytouhou/ui/opengl/backend.pxd @@ -1,5 +1,7 @@ -cdef str flavor -cdef float version +from pytouhou.lib.sdl cimport SDL_GLprofile + +cdef SDL_GLprofile flavor +cdef str version cdef int major cdef int minor cdef int double_buffer
--- a/pytouhou/ui/opengl/backend.pyx +++ b/pytouhou/ui/opengl/backend.pyx @@ -13,17 +13,21 @@ GameRenderer = None def init(options): global flavor, version, major, minor, double_buffer, is_legacy, GameRenderer - flavor = options['flavor'] - assert flavor in ('core', 'es', 'compatibility', 'legacy') + flavor_name = options['flavor'] + assert flavor_name in ('core', 'es', 'compatibility', 'legacy') + flavor = (sdl.GL_CONTEXT_PROFILE_CORE if flavor_name == 'core' else + sdl.GL_CONTEXT_PROFILE_ES if flavor_name == 'es' else + sdl.GL_CONTEXT_PROFILE_COMPATIBILITY) - version = options['version'] - major = int(version) - minor = <int>(version * 10) % 10 + version = str(options['version']) + assert len(version) == 3 and version[1] == '.' + major = int(version[0]) + minor = int(version[2]) maybe_double_buffer = options['double-buffer'] double_buffer = maybe_double_buffer if maybe_double_buffer is not None else -1 - is_legacy = flavor == 'legacy' + is_legacy = flavor_name == 'legacy' #TODO: check for framebuffer/renderbuffer support. @@ -31,6 +35,7 @@ def init(options): def create_window(title, x, y, width, height): + sdl.gl_set_attribute(sdl.GL_CONTEXT_PROFILE_MASK, flavor) sdl.gl_set_attribute(sdl.GL_CONTEXT_MAJOR_VERSION, major) sdl.gl_set_attribute(sdl.GL_CONTEXT_MINOR_VERSION, minor) sdl.gl_set_attribute(sdl.GL_DEPTH_SIZE, 24)