log pytouhou/utils/matrix.pyx @ 751:eab7dde1164f

age author description
Wed, 01 Apr 2015 02:28:54 +0200 Emmanuel Gil Peyrot Remove 3d scaling code for matrix, as it isn’t used anywhere in the codebase.
Sat, 28 Mar 2015 19:58:50 +0100 Emmanuel Gil Peyrot Don’t uselessly malloc() a matrix for multiply, the stack is here for that!
Tue, 30 Sep 2014 17:14:24 +0200 Emmanuel Gil Peyrot Switch to Python 3.x instead of 2.7.
Wed, 18 Dec 2013 18:19:08 +0100 Emmanuel Gil Peyrot Use Sprite C arrays instead of their tuple representation where it makes sense.
Wed, 18 Dec 2013 17:53:29 +0100 Emmanuel Gil Peyrot Make matrix a struct.
Sat, 05 Oct 2013 22:00:53 +0200 Emmanuel Gil Peyrot Use a cached static float[16] instead of a list for default Matrix data.
Wed, 07 Aug 2013 11:34:40 +0200 Emmanuel Gil Peyrot Improve Matrix representation, using float[16] instead of imbricated python lists.
Tue, 16 Jul 2013 21:07:15 +0200 Emmanuel Gil Peyrot Make the Shader class use cython too.
Tue, 16 Jul 2013 21:07:15 +0200 Emmanuel Gil Peyrot Replace Pyglet with our own Cython OpenGL wrapper.
Thu, 22 Aug 2013 12:21:12 +0200 Emmanuel Gil Peyrot Remove the type of the self argument in extension types, as it clutters the code with useless information.
Wed, 12 Jun 2013 18:30:08 +0200 Emmanuel Gil Peyrot Refactor the maths functions out of Renderer.
Wed, 12 Jun 2013 16:07:22 +0200 Emmanuel Gil Peyrot Remove indirect access to Matrix values.
Fri, 27 Jul 2012 18:43:48 +0200 Emmanuel Gil Peyrot Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Sun, 11 Sep 2011 02:02:59 +0200 Thibaut Girka Use Cython, improve performances! base pytouhou/utils/matrix.py@39ee0eb089f0