log pytouhou/lib/sdl.pxd @ 772:7492d384d122 default tip

age author description
2016-04-14 Emmanuel Gil Peyrot Make sdl.Window inherit from gui.Window, so we can swap implementations.
2015-03-28 Emmanuel Gil Peyrot Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call.
2015-03-28 Emmanuel Gil Peyrot Remove every case where an exception could be silently eaten by a cdef function.
2015-03-26 Emmanuel Gil Peyrot Request a RGB888 context, since SDL2’s default of RGB332 sucks.
2014-11-26 Emmanuel Gil Peyrot Actually compile under 3.x feature level.
2014-04-23 Emmanuel Gil Peyrot Add the screenshot feature, using P or Home like the original game.
2014-09-30 Emmanuel Gil Peyrot Switch to Python 3.x instead of 2.7.
2014-10-10 Emmanuel Gil Peyrot Add a frameskip option, and use swap interval to implement it.
2014-05-30 Emmanuel Gil Peyrot Make the OpenGL flavor and version options work.
2014-04-24 Emmanuel Gil Peyrot Don’t retrieve the keyboard_state pointer at each frame.
2013-12-18 Emmanuel Gil Peyrot Display important messages in popups, instead of the terminal.
2013-12-05 Emmanuel Gil Peyrot Add a pure SDL backend.
2013-10-04 Emmanuel Gil Peyrot Fix gcc’s warnings with -Wall -Wextra.
2013-09-11 Emmanuel Gil Peyrot Make the window resizable, and scale its content correctly.
2013-09-06 Emmanuel Gil Peyrot Add a context manager to initialize and shut down SDL outside of Window.
2013-07-16 Emmanuel Gil Peyrot Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
2013-09-02 Emmanuel Gil Peyrot Make pytouhou.lib.sdl cimportable, and convert pytouhou.ui.window.* to extension types.
2013-08-30 Emmanuel Gil Peyrot Add back Windows support, using GLEW for OpenGL.
2013-07-16 Emmanuel Gil Peyrot Refactor window management in its own class.
2013-07-16 Emmanuel Gil Peyrot Add back music and SFX playback using SDL_mixer instead of pyglet, and add FLAC and Vorbis support.
2013-07-16 Emmanuel Gil Peyrot Replace Pyglet’s image loader with our SDL2_image-based one.
2013-02-06 Thibaut Girka Re-implement frame control
2013-07-16 Emmanuel Gil Peyrot Replace Pyglet with SDL2 for window creation and events; disables framerate control/display and sound.