log pytouhou/ui/background.pyx @ 505:bfea9e9a6845

age author description
Fri, 01 Nov 2013 14:45:53 +0100 Emmanuel Gil Peyrot Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Fri, 06 Sep 2013 22:35:54 +0200 Emmanuel Gil Peyrot Move every rendering function from gamerunner to gamerenderer.
Sat, 03 Aug 2013 15:49:11 +0200 Emmanuel Gil Peyrot Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Wed, 07 Aug 2013 11:34:40 +0200 Emmanuel Gil Peyrot Improve Matrix representation, using float[16] instead of imbricated python lists.
Tue, 16 Jul 2013 21:11:35 +0200 Emmanuel Gil Peyrot Never keep texture on the host when it has been uploaded, and prevent them from being decoded again.
Tue, 16 Jul 2013 21:07:15 +0200 Emmanuel Gil Peyrot Replace Pyglet with our own Cython OpenGL wrapper.
Wed, 06 Feb 2013 21:41:05 +0100 Emmanuel Gil Peyrot Don’t duplicate values in sprite rendering data.