log pytouhou/ui/gamerenderer.py @ 422:52829ebe2561

age author description
Tue, 16 Jul 2013 21:07:15 +0200 Emmanuel Gil Peyrot Refactor window management in its own class.
Wed, 12 Jun 2013 18:30:08 +0200 Emmanuel Gil Peyrot Refactor the maths functions out of Renderer.
Tue, 30 Apr 2013 01:48:25 +0200 Emmanuel Gil Peyrot Fix the --no-background option.
Thu, 14 Feb 2013 20:07:23 +0100 Emmanuel Gil Peyrot Calculate the fog per-fragment and remove the fixed-pipeline glFog* functions; now both vertex shaders are the same.
Tue, 12 Feb 2013 19:19:31 +0100 Emmanuel Gil Peyrot Make the background use a single vbo and offsets, just like the 2D code.
Tue, 12 Feb 2013 18:20:49 +0100 Emmanuel Gil Peyrot Move the background rendering code to pytouhou.ui.renderer.
Wed, 06 Feb 2013 20:57:16 +0100 Emmanuel Gil Peyrot Replace gl{Vertex,TexCoord,Color}Pointer with the more modern glVertexAttribPointer.
Wed, 06 Feb 2013 19:55:54 +0100 Emmanuel Gil Peyrot Implement THTX, uncompressed textures stored inside ANM files, and use it instead of pyglet’s own wrapper.