log pytouhou/ui/gamerunner.py @ 477:e71b1bcf952a

age author description
Wed, 28 Dec 2011 19:07:37 +0100 Thibaut Girka Wait a bit for incoming messages...
Wed, 28 Dec 2011 18:45:09 +0100 Thibaut Girka Experimental netplay! Yay!
Tue, 16 Jul 2013 21:07:15 +0200 Emmanuel Gil Peyrot Refactor window management in its own class.
Tue, 16 Jul 2013 21:07:15 +0200 Emmanuel Gil Peyrot Add back music and SFX playback using SDL_mixer instead of pyglet, and add FLAC and Vorbis support.
Tue, 16 Jul 2013 21:07:15 +0200 Emmanuel Gil Peyrot Replace Pyglet’s image loader with our SDL2_image-based one.
Wed, 06 Feb 2013 18:45:12 +0100 Thibaut Girka Re-implement frame control
Tue, 16 Jul 2013 21:07:15 +0200 Emmanuel Gil Peyrot Replace Pyglet with SDL2 for window creation and events; disables framerate control/display and sound.
Wed, 12 Jun 2013 18:30:08 +0200 Emmanuel Gil Peyrot Refactor the maths functions out of Renderer.
Tue, 12 Feb 2013 19:19:31 +0100 Emmanuel Gil Peyrot Make the background use a single vbo and offsets, just like the 2D code.
Wed, 06 Feb 2013 21:19:20 +0100 Emmanuel Gil Peyrot Use Buffer Objects instead of host pointers.
Wed, 06 Feb 2013 20:57:16 +0100 Emmanuel Gil Peyrot Replace gl{Vertex,TexCoord,Color}Pointer with the more modern glVertexAttribPointer.
Sat, 20 Oct 2012 20:48:40 +0200 Emmanuel Gil Peyrot Display something at the start of a stage.
Tue, 02 Oct 2012 13:27:05 +0200 Emmanuel Gil Peyrot Make rendering of multiple-sprites elements work like single-sprites.
Thu, 30 Aug 2012 11:34:56 +0200 Emmanuel Gil Peyrot Make a sound when an enemy is hit.
Wed, 29 Aug 2012 18:38:29 +0200 Emmanuel Gil Peyrot Add the debug feature to start a game at the end of a replay.
Sun, 05 Aug 2012 18:19:42 +0200 Emmanuel Gil Peyrot Use an iterator to get the keystates from a replay.