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touhou
log pytouhou/ui/opengl/backend.pxd @ 773:
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2017-05-14
Emmanuel Gil Peyrot
Add a GLFW implementation of gui.Window.
2016-04-14
Emmanuel Gil Peyrot
Make sdl.Window inherit from gui.Window, so we can swap implementations.
2014-12-21
Emmanuel Gil Peyrot
Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path.
2014-10-16
Emmanuel Gil Peyrot
Only selects between GL_TRIANGLE_STRIP and GL_TRIANGLES once, in the backend.
2014-04-23
Emmanuel Gil Peyrot
Add the screenshot feature, using P or Home like the original game.
2014-09-30
Emmanuel Gil Peyrot
Switch to Python 3.x instead of 2.7.
2014-10-08
Emmanuel Gil Peyrot
Use ARB_framebuffer_blit instead of a second rendering pass for scaled rendering, if supported, and remove framebuffer stuff from the Renderer.
2014-10-08
Emmanuel Gil Peyrot
Use primitive-restart to lower the size of our ibo, if supported.
2014-10-05
Emmanuel Gil Peyrot
Use libepoxy to discover the actual GL version we are using, and available extensions.
2014-10-05
Emmanuel Gil Peyrot
Don’t call gl*DebugGroup if it isn’t exposed by the driver.
2013-12-12
Emmanuel Gil Peyrot
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
2014-05-30
Emmanuel Gil Peyrot
Don’t hardcode GLSL version in our shaders, instead make them dependent on GL version.
2014-05-30
Emmanuel Gil Peyrot
Make the OpenGL flavor and version options work.
2014-05-30
Emmanuel Gil Peyrot
Make both double- and single-buffer available on the CLI, but default to SDL’s default.
2014-05-29
Emmanuel Gil Peyrot
Refactor graphics backend selection, to make them fallbackable and optional.
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