Sun, 29 Mar 2015 00:08:20 +0100 |
Emmanuel Gil Peyrot |
Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call.
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Sun, 21 Dec 2014 18:52:18 +0100 |
Emmanuel Gil Peyrot |
Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path.
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Wed, 08 Oct 2014 16:34:24 +0200 |
Emmanuel Gil Peyrot |
Simplify framebuffer rendering with glDrawArrays, and move it all to its own file.
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Sat, 10 May 2014 22:20:22 +0200 |
Emmanuel Gil Peyrot |
Fix warnings introduced in Cython 0.20, when more than one pointer is defined on the same line.
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Wed, 18 Dec 2013 17:53:29 +0100 |
Emmanuel Gil Peyrot |
Make matrix a struct.
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Sat, 07 Dec 2013 22:16:38 +0100 |
Emmanuel Gil Peyrot |
Optimise background rendering.
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Sun, 11 May 2014 20:25:07 +0200 |
Emmanuel Gil Peyrot |
Merge the lists Game.texts and Game.native_texts into the Game.texts dict.
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Thu, 05 Dec 2013 02:16:31 +0100 |
Emmanuel Gil Peyrot |
Move the OpenGL backend to its own package.
base
pytouhou/ui/gamerenderer.pxd@354e1d1bb820
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