Mercurial > touhou
changeset 508:1bc014f9d572
Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Tue, 19 Nov 2013 14:19:14 +0100 |
parents | 507d446dc6cf |
children | 292fea5c584e |
files | eosd pytouhou/games/eosd.py pytouhou/ui/gamerunner.pyx |
diffstat | 3 files changed, 64 insertions(+), 57 deletions(-) [+] |
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--- a/eosd +++ b/eosd @@ -60,6 +60,7 @@ from pytouhou.lib.sdl import SDL from pytouhou.ui.window import Window from pytouhou.resource.loader import Loader from pytouhou.ui.gamerunner import GameRunner +from pytouhou.ui.gamerenderer import GameRenderer from pytouhou.game.player import GameOver from pytouhou.formats.t6rp import T6RP, Level from pytouhou.utils.random import Random @@ -166,8 +167,10 @@ def main(window, path, data, stage_num, game_class = GameBossRush if boss_rush else Game common = Common(resource_loader, characters, continues, stage_num - 1) - runner = GameRunner(window, common, resource_loader, skip_replay, con) + renderer = GameRenderer(resource_loader, window.use_fixed_pipeline) + runner = GameRunner(window, renderer, common, resource_loader, skip_replay, con) window.set_runner(runner) + while True: first_player = common.players[0]
--- a/pytouhou/games/eosd.py +++ b/pytouhou/games/eosd.py @@ -102,7 +102,7 @@ class EoSDCommon(object): class EoSDGame(Game): def __init__(self, resource_loader, stage, rank, difficulty, - common, prng=None, hints=None, friendly_fire=True, + common, prng, hints=None, friendly_fire=True, nb_bullets_max=640): self.etama = common.etama #XXX
--- a/pytouhou/ui/gamerunner.pyx +++ b/pytouhou/ui/gamerunner.pyx @@ -30,9 +30,9 @@ cdef class GameRunner(Runner): cdef list save_keystates cdef bint skip - def __init__(self, Window window, common, resource_loader, bint skip=False, - con=None): - self.renderer = GameRenderer(resource_loader, window.use_fixed_pipeline) + def __init__(self, Window window, GameRenderer renderer, common, + resource_loader, bint skip=False, con=None): + self.renderer = renderer self.common = common self.resource_loader = resource_loader @@ -49,8 +49,9 @@ cdef class GameRunner(Runner): self.game = game self.background = background - self.renderer.texture_manager.load(self.resource_loader.instanced_anms) - self.renderer.load_background(background) + if self.renderer is not None: + self.renderer.texture_manager.load(self.resource_loader.instanced_anms) + self.renderer.load_background(background) self.set_input(replay) if replay and replay.levels[game.stage - 1]: @@ -81,28 +82,30 @@ cdef class GameRunner(Runner): @cython.cdivision(True) cdef void set_renderer_size(self, long width, long height) nogil: - runner_width = float(self.width) - runner_height = float(self.height) - - scale = min(width / runner_width, - height / runner_height) + if self.renderer is not None: + runner_width = float(self.width) + runner_height = float(self.height) - self.renderer.width = int(runner_width * scale) - self.renderer.height = int(runner_height * scale) + scale = min(width / runner_width, + height / runner_height) - self.renderer.x = (width - self.renderer.width) // 2 - self.renderer.y = (height - self.renderer.height) // 2 + self.renderer.width = int(runner_width * scale) + self.renderer.height = int(runner_height * scale) + + self.renderer.x = (width - self.renderer.width) // 2 + self.renderer.y = (height - self.renderer.height) // 2 cdef void start(self) except *: - self.set_renderer_size(self.width, self.height) - self.renderer.start(self.common) + if self.renderer is not None: + self.set_renderer_size(self.width, self.height) + self.renderer.start(self.common) cdef bint update(self) except *: cdef long keystate - if self.background: + if self.background is not None: self.background.update(self.game.frame) for event in sdl.poll_events(): type_ = event[0] @@ -116,47 +119,48 @@ cdef class GameRunner(Runner): event_ = event[1] if event_ == sdl.WINDOWEVENT_RESIZED: self.set_renderer_size(event[2], event[3]) - self.window.set_size(event[2], event[3]) - if self.game: - if self.replay_level is None: - #TODO: allow user settings - keys = sdl.get_keyboard_state() + if self.window is not None: + self.window.set_size(event[2], event[3]) + if self.replay_level is None: + #TODO: allow user settings + keys = sdl.get_keyboard_state() + keystate = 0 + if keys[sdl.SCANCODE_Z]: + keystate |= 1 + if keys[sdl.SCANCODE_X]: + keystate |= 2 + if keys[sdl.SCANCODE_LSHIFT]: + keystate |= 4 + if keys[sdl.SCANCODE_UP]: + keystate |= 16 + if keys[sdl.SCANCODE_DOWN]: + keystate |= 32 + if keys[sdl.SCANCODE_LEFT]: + keystate |= 64 + if keys[sdl.SCANCODE_RIGHT]: + keystate |= 128 + if keys[sdl.SCANCODE_LCTRL]: + keystate |= 256 + else: + try: + keystate = self.keys.next() + except StopIteration: keystate = 0 - if keys[sdl.SCANCODE_Z]: - keystate |= 1 - if keys[sdl.SCANCODE_X]: - keystate |= 2 - if keys[sdl.SCANCODE_LSHIFT]: - keystate |= 4 - if keys[sdl.SCANCODE_UP]: - keystate |= 16 - if keys[sdl.SCANCODE_DOWN]: - keystate |= 32 - if keys[sdl.SCANCODE_LEFT]: - keystate |= 64 - if keys[sdl.SCANCODE_RIGHT]: - keystate |= 128 - if keys[sdl.SCANCODE_LCTRL]: - keystate |= 256 - else: - try: - keystate = self.keys.next() - except StopIteration: - keystate = 0 - if self.skip: - self.set_input() - self.skip = False - self.game.sfx_player = SFXPlayer(self.resource_loader) + if self.skip: + self.set_input() + self.skip = False + self.game.sfx_player = SFXPlayer(self.resource_loader) + + if self.save_keystates is not None: + self.save_keystates.append(keystate) - if self.save_keystates is not None: - self.save_keystates.append(keystate) + if self.con is not None: + self.con.run_iter(self.game, keystate) + else: + self.game.run_iter([keystate]) - if self.con is not None: - self.con.run_iter(self.game, keystate) - else: - self.game.run_iter([keystate]) - + if self.window is not None: self.game.interface.labels['framerate'].set_text('%.2ffps' % self.window.get_fps()) - if not self.skip: + if not self.skip and self.renderer is not None: self.renderer.render(self.game) return True