Mercurial > touhou
changeset 479:1de67f332f00
Fix several synchro issues
author | Thibaut Girka <thib@sitedethib.com> |
---|---|
date | Wed, 28 Dec 2011 19:42:48 +0100 |
parents | 884ca91b0854 |
children | d666856acb52 |
files | eosd pytouhou/game/enemy.py pytouhou/game/game.py pytouhou/network.py |
diffstat | 4 files changed, 18 insertions(+), 11 deletions(-) [+] |
line wrap: on
line diff
--- a/eosd +++ b/eosd @@ -46,16 +46,18 @@ def main(path, stage_num, rank, characte from pytouhou.network import Network from pytouhou.utils.random import Random + players = [PlayerState(character=0), PlayerState(character=2)] + if remote: remote_addr, remote_port = remote.split(':') addr = remote_addr, int(remote_port) - players = [PlayerState(character=0), PlayerState(character=2)] + selected_player = 0 else: addr = None - players = [PlayerState(character=2), PlayerState(character=0)] + selected_player = 1 prng = Random(0) - con = Network(port, addr) + con = Network(port, addr, selected_player) else: con = None
--- a/pytouhou/game/enemy.py +++ b/pytouhou/game/enemy.py @@ -152,7 +152,7 @@ class Enemy(object): def select_player(self, players=None): - return (players or self._game.players)[0] #TODO + return min(players or self._game.players, key=lambda p: ((p.x - self.x) ** 2 + (p.y - self.y) ** 2, p.state.character)) #TODO def get_player_angle(self, player=None, pos=None):
--- a/pytouhou/game/game.py +++ b/pytouhou/game/game.py @@ -95,7 +95,6 @@ class Game(object): def drop_bonus(self, x, y, _type, end_pos=None): - player = self.players[0] #TODO if _type > 6: return item_type = self.item_types[_type] @@ -110,7 +109,7 @@ class Game(object): def change_bullets_into_star_items(self): - player = self.players[0] #TODO + player = min(self.players, key=lambda x: (x.state.score, x.state.character)) #TODO item_type = self.item_types[6] self.items.extend(Item((bullet.x, bullet.y), 6, item_type, self, player=player) for bullet in self.bullets) self.bullets = []
--- a/pytouhou/network.py +++ b/pytouhou/network.py @@ -5,11 +5,13 @@ from select import select MSG_STRUCT = struct.Struct('!IHHB') class Network(object): - def __init__(self, port=8080, dest=None): + def __init__(self, port=8080, dest=None, selected_player=0): self.frame = 0 self.keystate = 0 self.old_keystate = 0 + self.selected_player = selected_player + self.remote_addr = dest self.sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM, socket.IPPROTO_UDP) self.sock.bind(('', port)) @@ -48,6 +50,12 @@ class Network(object): self.sock.sendto(MSG_STRUCT.pack(frame, keystate, old_keystate, checksum), self.remote_addr) + def run_game_iter(self, game, keystate, other_keystate): + keystates = [other_keystate, other_keystate] + keystates[self.selected_player] = keystate + game.run_iter(keystates) + + def run_iter(self, game, keystate): if self.frame < game.frame: self.old_keystate, self.keystate = self.keystate, keystate @@ -55,11 +63,9 @@ class Network(object): for frame, keystate, old_keystate, checksum in self.read_messages(): if frame == game.frame: - game.run_iter([self.keystate, keystate]) + self.run_game_iter(game, self.keystate, keystate) elif frame == game.frame + 1: - print('Skipped') - game.run_iter([self.old_keystate, old_keystate]) - game.run_iter([self.keystate, keystate]) + self.run_game_iter(game, self.old_keystate, keystate) self.send_message()