Mercurial > touhou
changeset 584:538b52aafbca
Split GLenum into subtypes, in order to add type safety when calling OpenGL functions.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Wed, 08 Oct 2014 13:21:03 +0200 |
parents | 47cf4e3d159d |
children | e0166cda75d5 |
files | pytouhou/lib/opengl.pxd pytouhou/ui/opengl/shader.pxd pytouhou/ui/opengl/shader.pyx |
diffstat | 3 files changed, 96 insertions(+), 64 deletions(-) [+] |
line wrap: on
line diff
--- a/pytouhou/lib/opengl.pxd +++ b/pytouhou/lib/opengl.pxd @@ -18,7 +18,6 @@ cdef extern from 'epoxy/gl.h' nogil: ctypedef unsigned short GLushort ctypedef int GLint ctypedef float GLfloat - ctypedef float GLclampf ctypedef char GLboolean ctypedef char GLchar ctypedef unsigned int GLsizei @@ -26,123 +25,156 @@ cdef extern from 'epoxy/gl.h' nogil: ctypedef unsigned int GLbitfield ctypedef void GLvoid - ctypedef enum GLenum: - GL_ARRAY_BUFFER - GL_ELEMENT_ARRAY_BUFFER - GL_STATIC_DRAW - GL_DYNAMIC_DRAW - GL_UNSIGNED_BYTE - GL_UNSIGNED_SHORT - GL_SHORT - GL_FLOAT + ctypedef enum GLenum_blendfunc 'GLenum': GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA GL_ONE GL_ZERO - GL_TEXTURE_2D - GL_TRIANGLES - GL_DEPTH_TEST - GL_QUADS - GL_TEXTURE_MIN_FILTER - GL_TEXTURE_MAG_FILTER - GL_LINEAR + ctypedef enum GLenum_type 'GLenum': + GL_UNSIGNED_BYTE + GL_UNSIGNED_SHORT + GL_SHORT + GL_FLOAT + GL_UNSIGNED_SHORT_5_6_5 + GL_UNSIGNED_SHORT_4_4_4_4 + GL_UNSIGNED_SHORT_4_4_4_4_REV + + ctypedef enum GLenum_format 'GLenum': GL_BGRA GL_RGBA GL_RGB GL_LUMINANCE - GL_UNSIGNED_SHORT_5_6_5 - GL_UNSIGNED_SHORT_4_4_4_4 - GL_UNSIGNED_SHORT_4_4_4_4_REV + ctypedef enum GLenum_bitfield 'GLenum': GL_COLOR_BUFFER_BIT - GL_SCISSOR_TEST + GL_DEPTH_BUFFER_BIT + + ctypedef GLenum GLenum_textarget + + ctypedef enum GLenum_texparam 'GLenum': + GL_TEXTURE_MIN_FILTER + GL_TEXTURE_MAG_FILTER + + ctypedef enum GLenum_client_state 'GLenum': + GL_COLOR_ARRAY + GL_VERTEX_ARRAY + GL_TEXTURE_COORD_ARRAY + + ctypedef enum GLenum_matrix 'GLenum': GL_MODELVIEW - GL_FOG + GL_PROJECTION - GL_DEPTH_BUFFER_BIT - GL_PROJECTION + ctypedef enum GLenum_fog 'GLenum': GL_FOG_MODE GL_FOG_START GL_FOG_END GL_FOG_COLOR - GL_BLEND + ctypedef enum GLenum_hint 'GLenum': + GL_FOG_HINT GL_PERSPECTIVE_CORRECTION_HINT - GL_FOG_HINT + + ctypedef enum GLenum_quality 'GLenum': GL_NICEST - GL_COLOR_ARRAY - GL_VERTEX_ARRAY - GL_TEXTURE_COORD_ARRAY + + ctypedef enum GLenum_mode 'GLenum': + GL_TRIANGLES + ctypedef enum GLenum_buffer 'GLenum': + GL_ARRAY_BUFFER + GL_ELEMENT_ARRAY_BUFFER + + ctypedef enum GLenum_usage 'GLenum': + GL_STATIC_DRAW + GL_DYNAMIC_DRAW + + ctypedef enum GLenum_shader 'GLenum': GL_VERTEX_SHADER GL_FRAGMENT_SHADER + + ctypedef enum GLenum_shader_param 'GLenum': GL_INFO_LOG_LENGTH GL_COMPILE_STATUS GL_LINK_STATUS + ctypedef enum GLenum_framebuffer 'GLenum': GL_FRAMEBUFFER - GL_COLOR_ATTACHMENT0 + + ctypedef enum GLenum_renderbuffer 'GLenum': GL_RENDERBUFFER + + ctypedef enum GLenum_renderbuffer_format 'GLenum': GL_DEPTH_COMPONENT16 + + ctypedef enum GLenum_attachment 'GLenum': + GL_COLOR_ATTACHMENT0 GL_DEPTH_ATTACHMENT + + ctypedef enum GLenum_framebuffer_status 'GLenum': GL_FRAMEBUFFER_COMPLETE - # Debug - + ctypedef enum GLenum_debug 'GLenum': GL_DEBUG_SOURCE_APPLICATION - void glVertexPointer(GLint size, GLenum type_, GLsizei stride, GLvoid *pointer) - void glTexCoordPointer(GLint size, GLenum type_, GLsizei stride, GLvoid *pointer) - void glColorPointer(GLint size, GLenum type_, GLsizei stride, GLvoid *pointer) + ctypedef enum GLenum: + GL_BLEND + GL_TEXTURE_2D + GL_DEPTH_TEST + GL_LINEAR + GL_SCISSOR_TEST + GL_FOG - void glBlendFunc(GLenum sfactor, GLenum dfactor) - void glDrawArrays(GLenum mode, GLint first, GLsizei count) - void glDrawElements(GLenum mode, GLsizei count, GLenum type_, const GLvoid *indices) + void glVertexPointer(GLint size, GLenum_type type_, GLsizei stride, GLvoid *pointer) + void glTexCoordPointer(GLint size, GLenum_type type_, GLsizei stride, GLvoid *pointer) + void glColorPointer(GLint size, GLenum_type type_, GLsizei stride, GLvoid *pointer) + + void glBlendFunc(GLenum_blendfunc sfactor, GLenum_blendfunc dfactor) + void glDrawElements(GLenum_mode mode, GLsizei count, GLenum_type type_, const GLvoid *indices) void glEnable(GLenum cap) void glDisable(GLenum cap) void glGenTextures(GLsizei n, GLuint *textures) void glDeleteTextures(GLsizei n, const GLuint *textures) - void glBindTexture(GLenum target, GLuint texture) - void glTexParameteri(GLenum target, GLenum pname, GLint param) - void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format_, GLenum type_, const GLvoid *data) + void glBindTexture(GLenum_textarget target, GLuint texture) + void glTexParameteri(GLenum_textarget target, GLenum_texparam pname, GLint param) + void glTexImage2D(GLenum_textarget target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum_format format_, GLenum_type type_, const GLvoid *data) - void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) #XXX + void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) void glClear(GLbitfield mask) void glViewport(GLint x, GLint y, GLsizei width, GLsizei height) void glScissor(GLint x, GLint y, GLsizei width, GLsizei height) - void glMatrixMode(GLenum mode) + void glMatrixMode(GLenum_matrix mode) void glLoadIdentity() void glLoadMatrixf(const GLfloat * m) - void glFogi(GLenum pname, GLint param) - void glFogf(GLenum pname, GLfloat param) - void glFogfv(GLenum pname, const GLfloat * params) + void glFogi(GLenum_fog pname, GLint param) + void glFogf(GLenum_fog pname, GLfloat param) + void glFogfv(GLenum_fog pname, const GLfloat * params) - void glHint(GLenum target, GLenum mode) - void glEnableClientState(GLenum cap) + void glHint(GLenum_hint target, GLenum_quality mode) + void glEnableClientState(GLenum_client_state cap) # Here start non-1.x declarations. - void glVertexAttribPointer(GLuint index, GLint size, GLenum type_, GLboolean normalized, GLsizei stride, const GLvoid *pointer) + void glVertexAttribPointer(GLuint index, GLint size, GLenum_type type_, GLboolean normalized, GLsizei stride, const GLvoid *pointer) void glEnableVertexAttribArray(GLuint index) void glGenBuffers(GLsizei n, GLuint * buffers) void glDeleteBuffers(GLsizei n, const GLuint * buffers) - void glBindBuffer(GLenum target, GLuint buffer_) - void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) + void glBindBuffer(GLenum_buffer target, GLuint buffer_) + void glBufferData(GLenum_buffer target, GLsizeiptr size, const GLvoid *data, GLenum_usage usage) GLuint glCreateProgram() - GLuint glCreateShader(GLenum shaderType) + GLuint glCreateShader(GLenum_shader shaderType) void glLinkProgram(GLuint program) void glUseProgram(GLuint program) - void glGetProgramiv(GLuint program, GLenum pname, GLint *params) + void glGetProgramiv(GLuint program, GLenum_shader_param pname, GLint *params) void glGetProgramInfoLog(GLuint program, GLsizei maxLength, GLsizei *length, GLchar *infoLog) void glShaderSource(GLuint shader, GLsizei count, const GLchar **string, const GLint *length) void glCompileShader(GLuint shader) - void glGetShaderiv(GLuint shader, GLenum pname, GLint *params) + void glGetShaderiv(GLuint shader, GLenum_shader_param pname, GLint *params) void glGetShaderInfoLog(GLuint shader, GLsizei maxLength, GLsizei *length, GLchar *infoLog) void glAttachShader(GLuint program, GLuint shader) @@ -153,13 +185,13 @@ cdef extern from 'epoxy/gl.h' nogil: void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) void glGenFramebuffers(GLsizei n, GLuint *ids) - void glBindFramebuffer(GLenum target, GLuint framebuffer) - void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) + void glBindFramebuffer(GLenum_framebuffer target, GLuint framebuffer) + void glFramebufferTexture2D(GLenum_framebuffer target, GLenum_attachment attachment, GLenum_textarget textarget, GLuint texture, GLint level) void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers) - void glBindRenderbuffer(GLenum target, GLuint renderbuffer) - void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) - void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) - GLenum glCheckFramebufferStatus(GLenum target) + void glBindRenderbuffer(GLenum_renderbuffer target, GLuint renderbuffer) + void glRenderbufferStorage(GLenum_renderbuffer target, GLenum_renderbuffer_format internalformat, GLsizei width, GLsizei height) + void glFramebufferRenderbuffer(GLenum_framebuffer target, GLenum_attachment attachment, GLenum_renderbuffer renderbuffertarget, GLuint renderbuffer) + GLenum_framebuffer_status glCheckFramebufferStatus(GLenum_framebuffer target) void glGenVertexArrays(GLsizei n, GLuint *arrays) void glDeleteVertexArrays(GLsizei n, const GLuint *arrays) @@ -167,7 +199,7 @@ cdef extern from 'epoxy/gl.h' nogil: # Debug - void glPushDebugGroup(GLenum source, GLuint id_, GLsizei length, const char *message) + void glPushDebugGroup(GLenum_debug source, GLuint id_, GLsizei length, const char *message) void glPopDebugGroup() # Non-OpenGL libepoxy functions.
--- a/pytouhou/ui/opengl/shader.pxd +++ b/pytouhou/ui/opengl/shader.pxd @@ -1,4 +1,4 @@ -from pytouhou.lib.opengl cimport GLuint, GLint, GLchar, GLenum, GLfloat +from pytouhou.lib.opengl cimport GLuint, GLint, GLchar, GLenum_shader, GLfloat from pytouhou.utils.matrix cimport Matrix cdef class Shader: @@ -6,7 +6,7 @@ cdef class Shader: cdef bint linked cdef dict location_cache - cdef void create_shader(self, const GLchar *string, GLenum shader_type) except * + cdef void create_shader(self, const GLchar *string, GLenum_shader shader_type) except * cdef void link(self) except * cdef GLint get_uniform_location(self, name) except -1 cdef void bind(self) nogil
--- a/pytouhou/ui/opengl/shader.pyx +++ b/pytouhou/ui/opengl/shader.pyx @@ -57,7 +57,7 @@ cdef class Shader: if use_debug_group: glPopDebugGroup() - cdef void create_shader(self, const GLchar *string, GLenum shader_type): + cdef void create_shader(self, const GLchar *string, GLenum_shader shader_type): cdef GLint temp cdef const GLchar *strings[2] strings[:] = [shader_header, string]