Mercurial > touhou
changeset 332:bdcf2077e368
Add a boss rush mode
author | Thibaut Girka <thib@sitedethib.com> |
---|---|
date | Sat, 30 Jun 2012 20:10:45 +0200 |
parents | 1b4f04b08729 |
children | d369a369204a |
files | eosd pytouhou/game/background.py pytouhou/game/effect.py |
diffstat | 3 files changed, 36 insertions(+), 8 deletions(-) [+] |
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--- a/eosd +++ b/eosd @@ -29,7 +29,27 @@ from pytouhou.utils.random import Random from pytouhou.vm.msgrunner import NextStage -def main(path, data, stage_num, rank, character, replay): +class EoSDGameBossRush(EoSDGame): + def run_iter(self, keystate): + for i in range(16): + EoSDGame.run_iter(self, keystate if i == 0 else 0) + if (self.msg_wait or self.enemies or self.items + or self.lasers or self.bullets or self.cancelled_bullets): + break + + def cleanup(self): + if not (self.boss or self.msg_wait or self.ecl_runner.boss_wait): + self.enemies = [enemy for enemy in self.enemies + if enemy.boss_callback != -1 or enemy.frame > 1] + self.lasers = [laser for laser in self.lasers if laser.frame > 1] + self.bullets = [bullet for bullet in self.bullets if bullet.frame > 1] + self.players_lasers = [(laser if laser and laser.frame > 1 else None) for laser in self.players_lasers] + self.players_bullets = [bullet for bullet in self.players_bullets if bullet.frame > 1] + EoSDGame.cleanup(self) + + + +def main(path, data, stage_num, rank, character, replay, boss_rush): resource_loader = Loader(path) resource_loader.scan_archives(data) @@ -49,6 +69,8 @@ def main(path, data, stage_num, rank, ch default_power = [0, 64, 128, 128, 128, 128, 0][stage_num - 1] states = [PlayerState(character=character, power=default_power)] + game_class = EoSDGameBossRush if boss_rush else EoSDGame + runner = GameRunner(resource_loader) while True: if replay: @@ -74,7 +96,7 @@ def main(path, data, stage_num, rank, ch # Load stage data stage = resource_loader.get_stage('stage%d.std' % stage_num) - game = EoSDGame(resource_loader, states, stage_num, rank, difficulty, prng=prng, bgms=stage.bgms) + game = game_class(resource_loader, states, stage_num, rank, difficulty, prng=prng, bgms=stage.bgms) background_anm_wrapper = resource_loader.get_anm_wrapper(('stg%dbg.anm' % stage_num,)) background = Background(stage, background_anm_wrapper) @@ -86,7 +108,7 @@ def main(path, data, stage_num, rank, ch break except NextStage: game.music.pause() - if not story or stage_num == 6: + if not story or stage_num == (7 if boss_rush else 6): break stage_num += 1 states = [player.state.copy() for player in game.players] # if player.state.lives >= 0] @@ -108,7 +130,8 @@ parser.add_argument('-s', '--stage', met parser.add_argument('-r', '--rank', metavar='RANK', type=int, default=0, help='Rank, from 0 (Easy, default) to 3 (Lunatic).') parser.add_argument('-c', '--character', metavar='CHARACTER', type=int, default=0, help='Select the character to use, from 0 (ReimuA, default) to 3 (MarisaB).') parser.add_argument('--replay', metavar='REPLAY', help='Select a replay') +parser.add_argument('-b', '--boss-rush', action='store_true', help='Fight only bosses') args = parser.parse_args() -main(args.path, tuple(args.data), args.stage, args.rank, args.character, args.replay) +main(args.path, tuple(args.data), args.stage, args.rank, args.character, args.replay, args.boss_rush)
--- a/pytouhou/game/background.py +++ b/pytouhou/game/background.py @@ -22,6 +22,7 @@ class Background(object): def __init__(self, stage, anm_wrapper): self.stage = stage self.anm_wrapper = anm_wrapper + self.last_frame = -1 self.models = [] self.object_instances = [] @@ -61,7 +62,7 @@ class Background(object): def update(self, frame): for frame_num, message_type, args in self.stage.script: - if frame_num == frame: + if self.last_frame < frame_num <= frame: if message_type == 0: self.position_interpolator.set_interpolation_start(frame_num, args) elif message_type == 1: @@ -78,11 +79,14 @@ class Background(object): self.position_interpolator.set_interpolation_end(frame_num, args) break - for anm_runner in tuple(self.anm_runners): - if not anm_runner.run_frame(): - self.anm_runners.remove(anm_runner) + for i in range(frame - self.last_frame): + for anm_runner in tuple(self.anm_runners): + if not anm_runner.run_frame(): + self.anm_runners.remove(anm_runner) self.position2_interpolator.update(frame) self.fog_interpolator.update(frame) self.position_interpolator.update(frame) + self.last_frame = frame +