Mercurial > touhou
changeset 539:d6d9a711253d
Fix text sometimes being drawn with a wrong blend func.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Tue, 06 May 2014 20:12:08 +0200 |
parents | 1abb6f7db8cc |
children | 53fa73932e9a |
files | pytouhou/ui/opengl/renderer.pyx |
diffstat | 1 files changed, 1 insertions(+), 0 deletions(-) [+] |
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--- a/pytouhou/ui/opengl/renderer.pyx +++ b/pytouhou/ui/opengl/renderer.pyx @@ -237,6 +237,7 @@ cdef class Renderer: glVertexAttribPointer(2, 4, GL_UNSIGNED_BYTE, True, sizeof(Vertex), <void*>16) glEnableVertexAttribArray(2) + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) glBindTexture(GL_TEXTURE_2D, texture) glDrawElements(GL_TRIANGLES, 6 * length, GL_UNSIGNED_SHORT, indices)