changeset 690:eecb8626f472

ecl_vm: implement SetBulletLaunchOffset.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Sat, 17 Aug 2019 14:04:59 +0200
parents 482d81f50a11
children f5d85a646975
files src/th06/ecl_vm.rs src/th06/enemy.rs
diffstat 2 files changed, 12 insertions(+), 9 deletions(-) [+]
line wrap: on
line diff
--- a/src/th06/ecl_vm.rs
+++ b/src/th06/ecl_vm.rs
@@ -1,7 +1,7 @@
 //! ECL runner.
 
 use crate::th06::ecl::{Ecl, SubInstruction};
-use crate::th06::enemy::{Enemy, BulletAttributes};
+use crate::th06::enemy::{Enemy, BulletAttributes, Offset};
 use crate::util::prng::Prng;
 use std::cell::RefCell;
 use std::rc::Rc;
@@ -513,15 +513,17 @@ impl EclRunner {
             }
             // 47
             SubInstruction::SetSpeed(speed) => {
+                let speed = self.get_f32(speed);
                 let mut enemy = self.enemy.borrow_mut();
                 enemy.update_mode = 0;
-                enemy.speed = self.get_f32(speed);
+                enemy.speed = speed;
             }
             // 48
             SubInstruction::SetAcceleration(acceleration) => {
+                let acceleration = self.get_f32(acceleration);
                 let mut enemy = self.enemy.borrow_mut();
                 enemy.update_mode = 0;
-                enemy.acceleration = self.get_f32(acceleration);
+                enemy.acceleration = acceleration;
             }
             // 49
             SubInstruction::SetRandomAngle(min_angle, max_angle) => {
@@ -643,13 +645,14 @@ impl EclRunner {
                 enemy.fire(bullet_attributes=bullet_attributes)
             }
             */
+
             // 81
-            /*
-            SubInstruction::SetBulletLaunchOffset(x, y, z) => {
+            SubInstruction::SetBulletLaunchOffset(dx, dy, dz) => {
+                let (dx, dy, dz) = (self.get_f32(dx), self.get_f32(dy), self.get_f32(dz));
                 let mut enemy = self.enemy.borrow_mut();
-                enemy.bullet_launch_offset = (self._getval(x), self._getval(y), self._getval(z));
+                enemy.bullet_offset = Offset { dx, dy };
             }
-            */
+
             // 82
             // TODO: correct but how to implement that in a rusty way?
             /*
--- a/src/th06/enemy.rs
+++ b/src/th06/enemy.rs
@@ -19,8 +19,8 @@ pub struct Position {
 /// An offset which can be added to a Position.
 #[derive(Debug, Clone, Copy, Default, PartialEq)]
 pub struct Offset {
-    dx: f32,
-    dy: f32,
+    pub(crate) dx: f32,
+    pub(crate) dy: f32,
 }
 
 impl Position {