changeset 736:ff9651cfe1b0

ecl_vm: Remove trailing whitespace.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Sat, 28 Dec 2019 22:18:23 +0100
parents b9928db975e1
children 0977d479e37d
files src/th06/ecl_vm.rs
diffstat 1 files changed, 12 insertions(+), 12 deletions(-) [+]
line wrap: on
line diff
--- a/src/th06/ecl_vm.rs	Sat Dec 28 19:20:20 2019 +0100
+++ b/src/th06/ecl_vm.rs	Sat Dec 28 22:18:23 2019 +0100
@@ -634,7 +634,7 @@
                 enemy.set_bullet_launch_interval(rand_start, interval);
             }
 
-            // 78-79 are more interpolation flags 
+            // 78-79 are more interpolation flags
             // 78
             SubInstruction::DelayAttack() => {
                 let mut enemy = self.enemy.borrow_mut();
@@ -702,7 +702,7 @@
             }
 
             // 88
-            /* 
+            /*
             SubInstruction::AlterLaserAngle(laser_id, delta) => {
                 let mut enemy = self.enemy.borrow_mut();
                 if enemy.laser_by_id.contains_key(&laser_id) {
@@ -711,7 +711,7 @@
                 }
             }
             */
-            
+
             // 89
             /*
             SubInstruction::AlterLaserAnglePlayer(laser_id, delta) => {
@@ -743,9 +743,9 @@
                 // the correct implementation would be: if this laser does not exist have a
                 // 1/100000 chance to continue, otherwise crash
                 if enemy.laser_by_id.contains_key(&laser_id) {
-                    // let's assume we gud 
+                    // let's assume we gud
                     self.frame.comparison_reg = 1;
-                } 
+                }
                 else{
                     self.frame.comparison_reg = 0;
                 }
@@ -785,8 +785,8 @@
             */
 
 
-            // 96 
-            /* 
+            // 96
+            /*
             SubInstruction::KillEnemies() => {
                 let mut game = self.game.borrow_mut();
                 game.kill_enemies();
@@ -837,7 +837,7 @@
                 }
                 else {
                     // the boss pointer is written somewhere in memory and overwrote by a 0 when
-                    // the boss mode is false, might want to look into that 
+                    // the boss mode is false, might want to look into that
                     enemy.set_boss(true);
                 }
             }
@@ -894,7 +894,7 @@
                 unimplemented!("not again that damn foe corrupted my ret\\x41\\x41\\x41\\x41");
             }
 
-            // 110 
+            // 110
             /*
             SubInstruction::KillEnemy(enemy) => {
                 let mut game = self.game.borrow_mut();
@@ -1132,7 +1132,7 @@
                         self._setval(-10004, n)
                         */
                     }
-                    
+
                     9 => {
                         let mut rnd = self.get_prng().borrow_mut().get_f64();
                         //TODO: the game does that
@@ -1147,10 +1147,10 @@
                                 new_effect(GAME_OBJECT,(sprite *)bullet, (int)bullet->sprites[0].sometimes_copy_of_UNK1 + (int)bullet->field_0x5ba);
                                 bullet.speed=0.01;
                                 bullet.frame=0x78;
-                                
+
                                 let mut dx = bullet.x - enemy.x;
                                 let mut distance = dx.hypot(bullet.y - enemy.y);
-                                
+
                                 if distance > 0.01 {
                                     distance = sqrt(distance);
                                 }else{distance = 0.;}