log

age author description
2012-01-01 Thibaut Girka Fix ANM interrupts
2012-01-01 Emmanuel Gil Peyrot Add an anmviewer script.
2012-01-01 Thibaut Girka Implement ANM0 interrupts
2011-12-31 Emmanuel Gil Peyrot Do a little cleanup, and fix PCB SHT usage.
2011-12-31 Emmanuel Gil Peyrot Fix instructions 69 and 71.
2011-12-31 Thibaut Girka Fix replay handling a bit
2011-12-31 Thibaut Girka Hopefully implement “accelerating” bullets
2011-12-30 Thibaut Girka Search for 102h.exe in the game directory instead of the current directory.
2011-12-30 Thibaut Girka Improve find_character_defs, clean up a bit, and disable attack types 2 and 3 for now
2011-12-30 Emmanuel Gil Peyrot Add “SHT” support to EoSD, and do a little cleanup.
2011-12-20 Thibaut Girka Add basic cx_Freeze support in order to freeze to a windows executable.
2011-12-20 Emmanuel Gil Peyrot Actually use offset of Sprite in spellcard’s effect, and place it correctly.
2011-12-19 Thibaut Girka Fix setup.py...
2011-12-19 Thibaut Girka Move game size in the game's definition, and don't keep changing the window's size.
2011-12-19 Thibaut Girka Remove useless and occasionally problematic (think about non-utf8 terminals) print calls.
2011-12-18 Thibaut Girka Make pytouhou.ui.{background,texture} Cython modules as they are only used by Cython modules.
2011-12-18 Thibaut Girka Refactor rendering code a bit.
2011-12-18 Emmanuel Gil Peyrot Don’t try to render effect if there is no game.
2011-12-18 Emmanuel Gil Peyrot Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
2011-12-15 Thibaut Girka Move “eclviewer.py” to “eosd” and get rid of run-time depency on Cython.
2011-12-05 Thibaut Girka Minor changes to the setup script
2011-12-17 Emmanuel Gil Peyrot Change background during spellcards.
2011-12-07 Emmanuel Gil Peyrot Pass the real speed to Player. Thanks to elghinn for discovering the bug.
2011-12-07 Emmanuel Gil Peyrot Don’t scale texture instead of shifting it, fix ANM’s 28th opcode.
2011-11-29 Emmanuel Gil Peyrot Add support for PCB’s SHT format.
2011-11-27 Emmanuel Gil Peyrot Add a distutils setup and don’t hardcode DAT list.
2011-11-26 Thibaut Girka Hopefully fix enemy-player collision
2011-11-25 Thibaut Girka Make death animation closer to the original
2011-11-22 Emmanuel Gil Peyrot Implement collidable boolean of enemy.
2011-11-09 Emmanuel Gil Peyrot Create enemy with negative life as it should be.