log

age author description
2012-07-04 Emmanuel Gil Peyrot Print an error when all the needed files aren’t present.
2012-07-01 Thibaut Girka Skip dialogs in the boss rush mode, and make boss rush skipping faster
2012-07-01 Thibaut Girka Fix MSG skipping.
2012-07-01 Thibaut Girka Fix bullet cancellation and removal
2012-06-30 Thibaut Girka Add options to set FPS limit and disable double buffering
2012-06-30 Emmanuel Gil Peyrot Prevent story mode in easy to go beyond stage 5.
2012-06-30 Thibaut Girka Add a boss rush mode
2012-06-30 Emmanuel Gil Peyrot Add the story mode.
2012-06-30 Thibaut Girka Add a GameRunner.load_game method to allow level changes.
2012-06-24 Thibaut Girka Fix difficulty influence on bullet launch interval, and fix instruction 77's rand usage
2012-06-21 Emmanuel Gil Peyrot Fix some replay synchronization issues and update the TODO.
2012-06-21 Emmanuel Gil Peyrot Display the text when collecting an item.
2012-06-21 Emmanuel Gil Peyrot Add a very simple music player, for testing purpose.
2012-06-21 Emmanuel Gil Peyrot Add music support for >PCB.
2012-06-18 Thibaut Girka Fix music looping
2012-06-13 Thibaut Girka Display lives and bombs.
2012-05-24 Thibaut Girka Give a better interface for text handling.
2012-06-13 Emmanuel Gil Peyrot Implement music playback.
2012-05-23 Emmanuel Gil Peyrot Cancel the bullets when a boss is killed and transfer them to the score.
2012-05-17 Emmanuel Gil Peyrot Use Enemy.die_score.
2012-05-17 Emmanuel Gil Peyrot Move callbacks handling inside Enemy.
2012-05-15 Emmanuel Gil Peyrot Add a TODO list.
2012-03-29 Thibaut Girka Fix a bug with ECL instruction 96, and fix overall ECL handling.
2012-03-23 Thibaut Girka Add out-of-screen item indicators.
2012-03-14 Thibaut Girka Fix Sakuya's daggers in stage 6.
2012-03-14 Thibaut Girka Implement hardcoded function 9.
2012-03-14 Thibaut Girka Fix Remilia's “Red Magic”.
2012-03-14 Thibaut Girka Fix angle between salves of circle-distributed bullets.
2012-03-14 Thibaut Girka Implement hardcoded function 11.
2012-03-14 Thibaut Girka Implement Remilia's laser webs.