Mon, 25 Nov 2013 19:12:56 +0100 |
Emmanuel Gil Peyrot |
Some more type optimisations.
|
Tue, 19 Nov 2013 14:19:14 +0100 |
Emmanuel Gil Peyrot |
Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
|
Sun, 17 Nov 2013 17:36:47 +0100 |
Emmanuel Gil Peyrot |
Divide the damages inflicted by the number of players.
|
Fri, 01 Nov 2013 14:45:53 +0100 |
Emmanuel Gil Peyrot |
Don’t compile useless packages.
|
Fri, 01 Nov 2013 14:45:53 +0100 |
Emmanuel Gil Peyrot |
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
|
Wed, 23 Oct 2013 18:24:17 +0200 |
Emmanuel Gil Peyrot |
Make ANM garbage collectable.
|
Fri, 04 Oct 2013 14:27:11 +0200 |
Emmanuel Gil Peyrot |
Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
|
Wed, 23 Oct 2013 18:24:08 +0200 |
Emmanuel Gil Peyrot |
Disallow collection of items dropped by the other player in netplay, also fixes a longstanding bug where autocollection worked with those items.
|
Wed, 23 Oct 2013 18:24:07 +0200 |
Emmanuel Gil Peyrot |
Make SDL(sound=False) work again, and disable sound if an exception occurs while setting it up.
|
Fri, 08 Nov 2013 13:40:53 +0100 |
Thibaut Girka |
[Boss rush] Mark removed lasers as such
|
Fri, 08 Nov 2013 13:24:37 +0100 |
Thibaut Girka |
Fix boss mode
|
Mon, 14 Oct 2013 12:45:21 +0200 |
Emmanuel Gil Peyrot |
Actually consume a bomb when using it, make the player invulnerable for a certain time, and implement deathbomb.
|
Mon, 14 Oct 2013 12:20:55 +0200 |
Emmanuel Gil Peyrot |
Make enemy callbacks programmables.
|
Mon, 14 Oct 2013 12:20:39 +0200 |
Emmanuel Gil Peyrot |
Test target FPS for natural instead of non-zero.
|
Mon, 14 Oct 2013 12:12:52 +0200 |
Emmanuel Gil Peyrot |
Drop an useless dependency on Player from Orb, on Game from Laser.
|
Mon, 14 Oct 2013 12:11:01 +0200 |
Emmanuel Gil Peyrot |
Merge PlayerState into Player, fix player respawn position.
|