Wed, 18 Dec 2013 18:15:45 +0100 |
Emmanuel Gil Peyrot |
Precalculate the inverse of the texture size at ANM load, to not recalculate at every sprite change.
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Wed, 18 Dec 2013 18:15:40 +0100 |
Emmanuel Gil Peyrot |
Make vector a struct, allocate it directly on the stack, and thus pass it by copy, which is much less expensive than a python allocation.
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Wed, 18 Dec 2013 17:53:29 +0100 |
Emmanuel Gil Peyrot |
Make matrix a struct.
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Wed, 18 Dec 2013 17:53:16 +0100 |
Emmanuel Gil Peyrot |
Add a compilation option to disable anmviewer.
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Wed, 18 Dec 2013 17:10:21 +0100 |
Emmanuel Gil Peyrot |
Add a debug option to enable HTML annotations, type inference display and profiling.
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Thu, 12 Dec 2013 13:15:43 +0100 |
Emmanuel Gil Peyrot |
Store the indices of the framebuffer in a static ibo.
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Sat, 07 Dec 2013 22:16:38 +0100 |
Emmanuel Gil Peyrot |
Optimise background rendering.
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Sat, 07 Dec 2013 14:15:43 +0100 |
Emmanuel Gil Peyrot |
Use shorts instead of ints for vertex position, reducing the size of a vertex to 20 bytes from 24.
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Sat, 07 Dec 2013 21:37:55 +0100 |
Emmanuel Gil Peyrot |
Don’t crash if SDL2_ttf couldn’t render a specific string.
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Sun, 11 May 2014 20:25:07 +0200 |
Emmanuel Gil Peyrot |
Merge the lists Game.texts and Game.native_texts into the Game.texts dict.
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Fri, 06 Dec 2013 19:02:42 +0100 |
Emmanuel Gil Peyrot |
Add an indirection layer for textures, to cope with drivers assigning them random names.
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Thu, 05 Dec 2013 20:40:11 +0100 |
Emmanuel Gil Peyrot |
Remove some useless optimisations now that cython does them for us.
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Thu, 05 Dec 2013 02:16:31 +0100 |
Emmanuel Gil Peyrot |
Move the OpenGL backend to its own package.
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Thu, 05 Dec 2013 01:55:39 +0100 |
Emmanuel Gil Peyrot |
Add a pure SDL backend.
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Thu, 28 Nov 2013 18:55:43 +0100 |
Emmanuel Gil Peyrot |
Don’t type the renderer in GameRunner, so that we can switch it without type issues.
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Thu, 05 Dec 2013 01:40:31 +0100 |
Emmanuel Gil Peyrot |
Make Window able to not initialise OpenGL.
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