log

age author description
Sat, 03 Sep 2011 17:44:48 -0700 Emmanuel Gil Peyrot Ugly implementation of three new attack flags.
Sun, 04 Sep 2011 01:09:28 +0200 Thibaut Girka Fix add_int
Sun, 04 Sep 2011 00:49:22 +0200 Thibaut Girka Handle a few attack flags
Sat, 03 Sep 2011 23:34:12 +0200 Thibaut Girka Various optimizations
Sat, 03 Sep 2011 22:58:13 +0200 Thibaut Girka Oops O:)
Sat, 03 Sep 2011 22:22:58 +0200 Thibaut Girka Basic bullet handling! Clean up as soon as possible :p
Sat, 03 Sep 2011 22:16:47 +0200 Thibaut Girka Fix a few things
Sat, 03 Sep 2011 22:08:40 +0200 Thibaut Girka Handle one more ANM instruction, and handle sprite indexes offsets
Sat, 03 Sep 2011 20:15:13 +0200 Thibaut Girka Fix set_random_sprite's format
Sat, 03 Sep 2011 18:17:39 +0200 Thibaut Girka Handle a few more ECL instructions. Prepare for bullet handling \o/
Wed, 31 Aug 2011 13:51:42 +0200 Thibaut Girka Fix/rename/comment a few things
Tue, 30 Aug 2011 18:44:58 -0700 Emmanuel Gil Peyrot Handle a new ECL instruction, and add some names.
Tue, 30 Aug 2011 17:12:08 -0700 Emmanuel Gil Peyrot Handle all move_to_* ECL instructions.
Tue, 30 Aug 2011 16:30:40 +0200 Thibaut Girka Handle a few more ECL instructions
Sun, 28 Aug 2011 11:20:35 +0200 Thibaut Girka Handle variables in set_pos instruction (Daiyousei...)
Sun, 28 Aug 2011 11:20:16 +0200 Thibaut Girka Do not remove enemies as soon as they lose their animation (Daiyousei...)
Sun, 28 Aug 2011 01:23:11 +0200 Thibaut Girka Handle a few more ANM instructions. pytouhou.game.background needs some serious refactoring.
Sat, 27 Aug 2011 20:42:16 +0200 Thibaut Girka Add support for a few ANM instructions
Sat, 27 Aug 2011 11:24:22 +0200 Thibaut Girka Add set_random_angle support
Sat, 27 Aug 2011 10:58:54 +0200 Thibaut Girka Refactor. Move VMs to pytouhou.vm.
Fri, 26 Aug 2011 22:53:15 +0200 Thibaut Girka Minor cleanup
Fri, 26 Aug 2011 22:43:10 +0200 Thibaut Girka Add support for a few opcodes.
Thu, 25 Aug 2011 11:33:47 -0700 Emmanuel Gil Peyrot Add offset translation for all relative jumps.
Thu, 25 Aug 2011 20:19:25 +0200 Emmanuel Gil Peyrot Merge compare and substract functions, remove dangerous casts and add comments about differences with the original engine.
Wed, 24 Aug 2011 22:44:40 -0700 Emmanuel Gil Peyrot Implement conditional jumps.
Wed, 24 Aug 2011 17:14:05 -0700 Emmanuel Gil Peyrot Implement simple arithmetic instructions.
Wed, 24 Aug 2011 21:16:14 +0200 Thibaut Girka Fix animation determination (ins_98 stuff) and some interpolation functions
Wed, 24 Aug 2011 21:14:07 +0200 Thibaut Girka Fix toggle_mirror.
Wed, 24 Aug 2011 21:12:45 +0200 Thibaut Girka Enable interpolators to use different formulas
Wed, 24 Aug 2011 01:34:11 +0200 Thibaut Girka Handle set_random_angle properly! At last!
Tue, 23 Aug 2011 21:01:50 +0200 Thibaut Girka Use logging module
Tue, 23 Aug 2011 19:27:24 +0200 Thibaut Girka Fix move_to interpolation, add support for a few ANM and ECL instructions
Tue, 23 Aug 2011 00:15:22 +0200 Thibaut Girka Filter out off-screen enemies (the same way the official game does)
Tue, 23 Aug 2011 00:10:35 +0200 Thibaut Girka Fix a few bugs
Mon, 22 Aug 2011 23:43:40 +0200 Thibaut Girka Fix anim cycling
Mon, 22 Aug 2011 23:20:17 +0200 Thibaut Girka Oops
Mon, 22 Aug 2011 22:37:14 +0200 Thibaut Girka Add some documentation, GPLv3 headers, README and COPYING file.
Mon, 22 Aug 2011 22:12:34 +0200 Thibaut Girka Add support for a few instructions
Mon, 22 Aug 2011 21:16:47 +0200 Thibaut Girka Fix a few bugs and add support for a few instructions
Mon, 22 Aug 2011 19:23:00 +0200 Thibaut Girka Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Mon, 22 Aug 2011 15:45:42 +0200 Thibaut Girka Support a few more instructions
Mon, 22 Aug 2011 10:49:59 +0200 Thibaut Girka Handle a few more opcodes
Mon, 22 Aug 2011 10:49:49 +0200 Thibaut Girka Add/fix a few opcodes
Mon, 22 Aug 2011 09:11:16 +0200 Thibaut Girka Fix camera handling, should be much closer to the original, now
Mon, 22 Aug 2011 09:10:36 +0200 Thibaut Girka Fix Matrix.rotate_y
Thu, 18 Aug 2011 22:24:32 +0200 Thibaut Girka Fix set_counter, and relative_jump(_ex)
Thu, 18 Aug 2011 22:11:39 +0200 Thibaut Girka Refactor ECL parsing/etc.
Mon, 15 Aug 2011 00:41:51 +0200 Thibaut Girka Add (hopefully) "texture shifting" in animations
Mon, 15 Aug 2011 00:41:32 +0200 Thibaut Girka HANDLE RANDOM PLACEMENT (main flag 4) with results identical to 102h.exe \o/ \o/ \o/
Mon, 15 Aug 2011 00:38:19 +0200 Thibaut Girka Fix PRNG and add some methods to perform like EoSD
Sun, 14 Aug 2011 18:08:45 +0200 Thibaut Girka Small refactoring and proper anm0's instruction 5 handling
Sun, 14 Aug 2011 18:00:06 +0200 Thibaut Girka Add alpha (anm0 instruction 3) support
Sun, 14 Aug 2011 14:58:30 +0200 Thibaut Girka Minor refactoring
Sun, 14 Aug 2011 14:57:56 +0200 Thibaut Girka Fix anm0 parsing
Sun, 14 Aug 2011 13:34:58 +0200 Thibaut Girka Fix animation script flow handling
Sat, 13 Aug 2011 00:24:55 +0200 Thibaut Girka Fix scoping issue with _enemy_deleter
Sat, 13 Aug 2011 00:14:29 +0200 Thibaut Girka Can't stop optimizing!
Sat, 13 Aug 2011 00:02:11 +0200 Thibaut Girka Some more optimization!
Fri, 12 Aug 2011 23:47:34 +0200 Thibaut Girka Various optimizations
Fri, 12 Aug 2011 22:03:34 +0200 Thibaut Girka Don't lose time updating off-screen enemies' sprites