2013-11-28 |
Emmanuel Gil Peyrot |
Don’t type the renderer in GameRunner, so that we can switch it without type issues.
|
2013-12-05 |
Emmanuel Gil Peyrot |
Make Window able to not initialise OpenGL.
|
2013-11-25 |
Emmanuel Gil Peyrot |
Some more type optimisations.
|
2013-11-19 |
Emmanuel Gil Peyrot |
Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
|
2013-11-17 |
Emmanuel Gil Peyrot |
Divide the damages inflicted by the number of players.
|
2013-11-01 |
Emmanuel Gil Peyrot |
Don’t compile useless packages.
|
2013-11-01 |
Emmanuel Gil Peyrot |
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
|
2013-10-23 |
Emmanuel Gil Peyrot |
Make ANM garbage collectable.
|
2013-10-04 |
Emmanuel Gil Peyrot |
Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
|
2013-10-23 |
Emmanuel Gil Peyrot |
Disallow collection of items dropped by the other player in netplay, also fixes a longstanding bug where autocollection worked with those items.
|
2013-10-23 |
Emmanuel Gil Peyrot |
Make SDL(sound=False) work again, and disable sound if an exception occurs while setting it up.
|
2013-11-08 |
Thibaut Girka |
[Boss rush] Mark removed lasers as such
|
2013-11-08 |
Thibaut Girka |
Fix boss mode
|
2013-10-14 |
Emmanuel Gil Peyrot |
Actually consume a bomb when using it, make the player invulnerable for a certain time, and implement deathbomb.
|
2013-10-14 |
Emmanuel Gil Peyrot |
Make enemy callbacks programmables.
|
2013-10-14 |
Emmanuel Gil Peyrot |
Test target FPS for natural instead of non-zero.
|
2013-10-14 |
Emmanuel Gil Peyrot |
Drop an useless dependency on Player from Orb, on Game from Laser.
|
2013-10-14 |
Emmanuel Gil Peyrot |
Merge PlayerState into Player, fix player respawn position.
|
2013-10-05 |
Emmanuel Gil Peyrot |
Use a cached static float[16] instead of a list for default Matrix data.
|
2013-09-21 |
Emmanuel Gil Peyrot |
Add friendly fire in netplay.
|
2013-10-04 |
Emmanuel Gil Peyrot |
Fix gcc’s warnings with -Wall -Wextra.
|
2013-10-04 |
Emmanuel Gil Peyrot |
Decrease PBG3 loading time by improving lzss and bitstream integration.
|
2013-10-04 |
Emmanuel Gil Peyrot |
Remove identity lambda for interpolators, improves performances slightly.
|
2013-10-04 |
Emmanuel Gil Peyrot |
Don’t compile files that don’t benefit from static typing.
|
2013-09-28 |
Emmanuel Gil Peyrot |
Various netplay-related fixes.
|
2013-09-27 |
Emmanuel Gil Peyrot |
Merge netplay branch.
|
2012-01-15 |
Thibaut Girka |
Improve network latency by increasing game latency to 3 frames.
|
2011-12-29 |
Thibaut Girka |
Don't stick with the remote user unless the game has started, avoid skipping to prevent desynchro
|
2011-12-29 |
Thibaut Girka |
Remove useless checksum, and wait as long as possible for valid packets (do not stop waiting on invalid packets)
|
2011-12-28 |
Thibaut Girka |
Fix a synchro issue... again...
|