2013-11-28 |
Emmanuel Gil Peyrot |
Don’t type the renderer in GameRunner, so that we can switch it without type issues.
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2013-12-05 |
Emmanuel Gil Peyrot |
Make Window able to not initialise OpenGL.
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2013-11-25 |
Emmanuel Gil Peyrot |
Some more type optimisations.
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2013-11-19 |
Emmanuel Gil Peyrot |
Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
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2013-11-17 |
Emmanuel Gil Peyrot |
Divide the damages inflicted by the number of players.
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2013-11-01 |
Emmanuel Gil Peyrot |
Don’t compile useless packages.
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2013-11-01 |
Emmanuel Gil Peyrot |
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
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2013-10-23 |
Emmanuel Gil Peyrot |
Make ANM garbage collectable.
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2013-10-04 |
Emmanuel Gil Peyrot |
Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
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2013-10-23 |
Emmanuel Gil Peyrot |
Disallow collection of items dropped by the other player in netplay, also fixes a longstanding bug where autocollection worked with those items.
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2013-10-23 |
Emmanuel Gil Peyrot |
Make SDL(sound=False) work again, and disable sound if an exception occurs while setting it up.
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2013-11-08 |
Thibaut Girka |
[Boss rush] Mark removed lasers as such
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2013-11-08 |
Thibaut Girka |
Fix boss mode
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2013-10-14 |
Emmanuel Gil Peyrot |
Actually consume a bomb when using it, make the player invulnerable for a certain time, and implement deathbomb.
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2013-10-14 |
Emmanuel Gil Peyrot |
Make enemy callbacks programmables.
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2013-10-14 |
Emmanuel Gil Peyrot |
Test target FPS for natural instead of non-zero.
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2013-10-14 |
Emmanuel Gil Peyrot |
Drop an useless dependency on Player from Orb, on Game from Laser.
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2013-10-14 |
Emmanuel Gil Peyrot |
Merge PlayerState into Player, fix player respawn position.
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2013-10-05 |
Emmanuel Gil Peyrot |
Use a cached static float[16] instead of a list for default Matrix data.
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2013-09-21 |
Emmanuel Gil Peyrot |
Add friendly fire in netplay.
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2013-10-04 |
Emmanuel Gil Peyrot |
Fix gcc’s warnings with -Wall -Wextra.
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2013-10-04 |
Emmanuel Gil Peyrot |
Decrease PBG3 loading time by improving lzss and bitstream integration.
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2013-10-04 |
Emmanuel Gil Peyrot |
Remove identity lambda for interpolators, improves performances slightly.
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2013-10-04 |
Emmanuel Gil Peyrot |
Don’t compile files that don’t benefit from static typing.
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2013-09-28 |
Emmanuel Gil Peyrot |
Various netplay-related fixes.
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2013-09-27 |
Emmanuel Gil Peyrot |
Merge netplay branch.
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2012-01-15 |
Thibaut Girka |
Improve network latency by increasing game latency to 3 frames.
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2011-12-29 |
Thibaut Girka |
Don't stick with the remote user unless the game has started, avoid skipping to prevent desynchro
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2011-12-29 |
Thibaut Girka |
Remove useless checksum, and wait as long as possible for valid packets (do not stop waiting on invalid packets)
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2011-12-28 |
Thibaut Girka |
Fix a synchro issue... again...
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2011-12-28 |
Thibaut Girka |
Fix synchro bug
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2011-12-28 |
Thibaut Girka |
Hopefully improve performance
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2011-12-28 |
Thibaut Girka |
Fix several synchro issues
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2011-12-28 |
Thibaut Girka |
Fix synchro bug
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2011-12-28 |
Thibaut Girka |
Wait a bit for incoming messages...
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2011-12-28 |
Thibaut Girka |
Fix consistency
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2011-12-28 |
Thibaut Girka |
Experimental netplay! Yay!
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2013-09-27 |
Thibaut Girka |
Fix a crash when handling non-ascii paths
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2013-09-16 |
Emmanuel Gil Peyrot |
Cythonize pytouhou.game.text.
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2013-09-16 |
Emmanuel Gil Peyrot |
Type bullettype, itemtype and lasertype a bit.
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2013-09-16 |
Emmanuel Gil Peyrot |
Make Laser and Orb extension types, and use that where possible.
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2013-09-16 |
Emmanuel Gil Peyrot |
Reset ANMRunner.sprite_index_offset after the first frame, fixes bullettype 7; also forbid glitch bullet types.
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2013-09-13 |
Emmanuel Gil Peyrot |
Move SDL context-manager and Window creation outside of main.
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2013-09-12 |
Emmanuel Gil Peyrot |
Add “except *” to cdef void functions, and type some more.
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2013-09-12 |
Thibaut Girka |
Fix lasers sprite handling
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2013-09-12 |
Emmanuel Gil Peyrot |
Revert a change in 78e1c3864e73, causing boss rush to not destroy any standard enemy.
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2013-09-11 |
Emmanuel Gil Peyrot |
Move continues to PlayerState, and make sure they aren’t reinitialized before each stage.
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2013-09-11 |
Emmanuel Gil Peyrot |
Make the window resizable, and scale its content correctly.
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2013-09-10 |
Emmanuel Gil Peyrot |
Make GameRunner inherit from a Runner base class, to bypass Python calls in Window.
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2013-09-10 |
Emmanuel Gil Peyrot |
Render to framebuffers first, and reposition some interface elements in the game area.
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2013-09-10 |
Emmanuel Gil Peyrot |
Make NativeText work with the fixed pipeline.
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2013-09-06 |
Emmanuel Gil Peyrot |
Add a context manager to initialize and shut down SDL outside of Window.
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2013-09-06 |
Emmanuel Gil Peyrot |
Move every rendering function from gamerunner to gamerenderer.
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2013-09-05 |
Emmanuel Gil Peyrot |
Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.
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2013-08-10 |
Emmanuel Gil Peyrot |
Display the name of a spellcard and the face of its invoker.
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2013-07-16 |
Emmanuel Gil Peyrot |
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
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2013-09-02 |
Emmanuel Gil Peyrot |
Make pytouhou.lib.sdl cimportable, and convert pytouhou.ui.window.* to extension types.
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2013-08-31 |
Emmanuel Gil Peyrot |
Add an option to choose which game to play; currently only EoSD is supported.
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2013-08-30 |
Thibaut Girka |
Raise an exception if GL context creation fails instead of failing silently.
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2013-08-30 |
Thibaut Girka |
By default, only enable fps limiting if vsync doesn't do the job.
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