Thu, 09 Jul 2015 22:18:30 +0100 |
Emmanuel Gil Peyrot |
Use the number of cores available for parallel compilation, instead of an hardcoded 4 threads.
|
Sat, 23 May 2015 11:54:20 +0200 |
Emmanuel Gil Peyrot |
package_data doesn’t work with no package specified, add the pytouhou package back.
|
Wed, 20 May 2015 20:38:33 +0200 |
Emmanuel Gil Peyrot |
Remove the music.py script, which was broken since the move to SDL2… long ago.
|
Tue, 05 May 2015 14:49:22 +0200 |
Emmanuel Gil Peyrot |
Move Particle to its own module, to not pollute pytouhou.game.effect.
|
Tue, 05 May 2015 13:34:57 +0200 |
Emmanuel Gil Peyrot |
Include all of the modules during cx_Freeze, and don’t prevent multi-threaded Cython compilation on non-Windows platforms.
|
Tue, 05 May 2015 13:32:56 +0200 |
Emmanuel Gil Peyrot |
Use the current revision as the version number.
|
Sun, 19 Apr 2015 19:08:39 +0200 |
Emmanuel Gil Peyrot |
Partially revert 98603f2c32b4, as the creation of a .h file made some checking tools unhappy.
|
Thu, 05 Mar 2015 20:36:41 +0100 |
Emmanuel Gil Peyrot |
Use a specific vbo/vao pair for text rendering.
|
Thu, 09 Apr 2015 12:06:44 +0200 |
Emmanuel Gil Peyrot |
Fix (again…) the OSX and Win32 build.
|
Wed, 08 Apr 2015 20:13:12 +0200 |
Emmanuel Gil Peyrot |
Cast things closer to their usage, in Item.
|
Wed, 08 Apr 2015 20:11:13 +0200 |
Emmanuel Gil Peyrot |
Simplify the invert code in Animation.
|
Wed, 08 Apr 2015 18:53:13 +0200 |
Emmanuel Gil Peyrot |
Don’t load stg?enm.anm two times if there is no stg?enm2.anm.
|
Wed, 08 Apr 2015 15:05:34 +0200 |
Emmanuel Gil Peyrot |
Reduce the precision of Sprite’s variables.
|
Thu, 02 Apr 2015 17:41:17 +0200 |
Emmanuel Gil Peyrot |
Fix OSX and Windows build, by renaming a forgotten variable.
|
Wed, 01 Apr 2015 02:28:54 +0200 |
Emmanuel Gil Peyrot |
Remove 3d scaling code for matrix, as it isn’t used anywhere in the codebase.
|