Thu, 08 Aug 2019 13:39:28 +0200 |
Emmanuel Gil Peyrot |
Use the merged name of RGB in AnmRenderer.
|
Thu, 08 Aug 2019 13:38:31 +0200 |
Emmanuel Gil Peyrot |
Fix AnmRunner instance in test (requires Prng).
|
Sun, 04 Aug 2019 00:07:46 +0200 |
Gauvain "GovanifY" Roussel-Tarbouriech |
Double checked prng.
|
Sat, 03 Aug 2019 23:30:15 +0200 |
Emmanuel Gil Peyrot |
Add a PRNG and use it for anm0 instruction 16.
|
Sat, 03 Aug 2019 22:44:36 +0200 |
Emmanuel Gil Peyrot |
Don’t hardcode my home directory in tests.
|
Sat, 03 Aug 2019 22:44:01 +0200 |
Emmanuel Gil Peyrot |
Remove unused variables.
|
Fri, 02 Aug 2019 20:24:45 +0200 |
Emmanuel Gil Peyrot |
Add an anmrenderer binary.
|
Sun, 07 Jul 2019 12:19:50 +0200 |
Emmanuel Gil Peyrot |
Move interpolators in another module.
|
Sun, 07 Jul 2019 12:17:42 +0200 |
Emmanuel Gil Peyrot |
Implement and use interpolators.
|
Thu, 04 Jul 2019 21:47:53 +0200 |
Emmanuel Gil Peyrot |
Implement better defaults for Sprite, and a beginning of
|
Thu, 04 Jul 2019 15:21:46 +0200 |
Emmanuel Gil Peyrot |
Implement AnmRunner.
|
Wed, 03 Jul 2019 22:17:04 +0200 |
Emmanuel Gil Peyrot |
Add anm0 support.
|
Wed, 03 Jul 2019 16:27:12 +0200 |
Emmanuel Gil Peyrot |
Hello Rust!
|
Sun, 14 May 2017 20:14:03 +0100 |
Emmanuel Gil Peyrot |
Add a GLFW implementation of gui.Window.
|
Thu, 14 Apr 2016 21:18:03 +0100 |
Emmanuel Gil Peyrot |
Make sdl.Window inherit from gui.Window, so we can swap implementations.
|