log

age author description
Thu, 05 Dec 2013 02:16:31 +0100 Emmanuel Gil Peyrot Move the OpenGL backend to its own package.
Thu, 05 Dec 2013 01:55:39 +0100 Emmanuel Gil Peyrot Add a pure SDL backend.
Thu, 28 Nov 2013 18:55:43 +0100 Emmanuel Gil Peyrot Don’t type the renderer in GameRunner, so that we can switch it without type issues.
Thu, 05 Dec 2013 01:40:31 +0100 Emmanuel Gil Peyrot Make Window able to not initialise OpenGL.
Mon, 25 Nov 2013 19:12:56 +0100 Emmanuel Gil Peyrot Some more type optimisations.
Tue, 19 Nov 2013 14:19:14 +0100 Emmanuel Gil Peyrot Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Sun, 17 Nov 2013 17:36:47 +0100 Emmanuel Gil Peyrot Divide the damages inflicted by the number of players.
Fri, 01 Nov 2013 14:45:53 +0100 Emmanuel Gil Peyrot Don’t compile useless packages.
Fri, 01 Nov 2013 14:45:53 +0100 Emmanuel Gil Peyrot Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Wed, 23 Oct 2013 18:24:17 +0200 Emmanuel Gil Peyrot Make ANM garbage collectable.
Fri, 04 Oct 2013 14:27:11 +0200 Emmanuel Gil Peyrot Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
Wed, 23 Oct 2013 18:24:08 +0200 Emmanuel Gil Peyrot Disallow collection of items dropped by the other player in netplay, also fixes a longstanding bug where autocollection worked with those items.
Wed, 23 Oct 2013 18:24:07 +0200 Emmanuel Gil Peyrot Make SDL(sound=False) work again, and disable sound if an exception occurs while setting it up.
Fri, 08 Nov 2013 13:40:53 +0100 Thibaut Girka [Boss rush] Mark removed lasers as such
Fri, 08 Nov 2013 13:24:37 +0100 Thibaut Girka Fix boss mode