Thu, 27 Mar 2014 21:30:04 +0100 |
Emmanuel Gil Peyrot |
Replace the --no-music option with --no-sound, disabling sound rendering altogether.
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Sun, 23 Mar 2014 10:51:19 +0100 |
Emmanuel Gil Peyrot |
Always verify chunks are not None before using them, fix crash when audio is disabled.
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Wed, 18 Dec 2013 22:36:23 +0100 |
Emmanuel Gil Peyrot |
Inherit music players from a base class.
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Wed, 18 Dec 2013 18:19:08 +0100 |
Emmanuel Gil Peyrot |
Use Sprite C arrays instead of their tuple representation where it makes sense.
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Wed, 18 Dec 2013 18:15:45 +0100 |
Emmanuel Gil Peyrot |
Store data in C arrays in Sprite, and add an interface to access them as tuples.
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Wed, 18 Dec 2013 18:15:45 +0100 |
Emmanuel Gil Peyrot |
Precalculate the inverse of the texture size at ANM load, to not recalculate at every sprite change.
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Wed, 18 Dec 2013 18:15:40 +0100 |
Emmanuel Gil Peyrot |
Make vector a struct, allocate it directly on the stack, and thus pass it by copy, which is much less expensive than a python allocation.
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Wed, 18 Dec 2013 17:53:29 +0100 |
Emmanuel Gil Peyrot |
Make matrix a struct.
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