2012-01-01 |
Thibaut Girka |
Implement ANM0 interrupts
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2011-12-31 |
Emmanuel Gil Peyrot |
Do a little cleanup, and fix PCB SHT usage.
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2011-12-31 |
Emmanuel Gil Peyrot |
Fix instructions 69 and 71.
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2011-12-31 |
Thibaut Girka |
Fix replay handling a bit
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2011-12-31 |
Thibaut Girka |
Hopefully implement “accelerating” bullets
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2011-12-30 |
Thibaut Girka |
Search for 102h.exe in the game directory instead of the current directory.
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2011-12-30 |
Thibaut Girka |
Improve find_character_defs, clean up a bit, and disable attack types 2 and 3 for now
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2011-12-30 |
Emmanuel Gil Peyrot |
Add “SHT” support to EoSD, and do a little cleanup.
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2011-12-20 |
Thibaut Girka |
Add basic cx_Freeze support in order to freeze to a windows executable.
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2011-12-20 |
Emmanuel Gil Peyrot |
Actually use offset of Sprite in spellcard’s effect, and place it correctly.
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2011-12-19 |
Thibaut Girka |
Fix setup.py...
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2011-12-19 |
Thibaut Girka |
Move game size in the game's definition, and don't keep changing the window's size.
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2011-12-19 |
Thibaut Girka |
Remove useless and occasionally problematic (think about non-utf8 terminals) print calls.
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2011-12-18 |
Thibaut Girka |
Make pytouhou.ui.{background,texture} Cython modules as they are only used by Cython modules.
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2011-12-18 |
Thibaut Girka |
Refactor rendering code a bit.
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2011-12-18 |
Emmanuel Gil Peyrot |
Don’t try to render effect if there is no game.
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2011-12-18 |
Emmanuel Gil Peyrot |
Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
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2011-12-15 |
Thibaut Girka |
Move “eclviewer.py” to “eosd” and get rid of run-time depency on Cython.
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2011-12-05 |
Thibaut Girka |
Minor changes to the setup script
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2011-12-17 |
Emmanuel Gil Peyrot |
Change background during spellcards.
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2011-12-07 |
Emmanuel Gil Peyrot |
Pass the real speed to Player. Thanks to elghinn for discovering the bug.
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2011-12-07 |
Emmanuel Gil Peyrot |
Don’t scale texture instead of shifting it, fix ANM’s 28th opcode.
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2011-11-29 |
Emmanuel Gil Peyrot |
Add support for PCB’s SHT format.
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2011-11-27 |
Emmanuel Gil Peyrot |
Add a distutils setup and don’t hardcode DAT list.
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2011-11-26 |
Thibaut Girka |
Hopefully fix enemy-player collision
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2011-11-25 |
Thibaut Girka |
Make death animation closer to the original
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2011-11-22 |
Emmanuel Gil Peyrot |
Implement collidable boolean of enemy.
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2011-11-09 |
Emmanuel Gil Peyrot |
Create enemy with negative life as it should be.
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2011-11-09 |
Emmanuel Gil Peyrot |
Implement autocollection of items.
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2011-11-05 |
Thibaut Girka |
Minor refactoring
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