2014-04-19 |
Emmanuel Gil Peyrot |
Switch to libepoxy instead of libGLEW, which will help with OpenGL portability.
|
2014-05-30 |
Emmanuel Gil Peyrot |
Make both double- and single-buffer available on the CLI, but default to SDL’s default.
|
2014-05-29 |
Emmanuel Gil Peyrot |
Refactor graphics backend selection, to make them fallbackable and optional.
|
2014-05-27 |
Emmanuel Gil Peyrot |
Don’t store framerate limit in the Window while it already is in the Clock.
|
2014-05-27 |
Emmanuel Gil Peyrot |
Don’t display spellcard backgrounds either with the SDL backend.
|
2014-05-25 |
Emmanuel Gil Peyrot |
Use the correct division factor for player bullets’ cancellation.
|
2013-11-08 |
Emmanuel Gil Peyrot |
Add a very simple sample interface.
|
2014-05-21 |
Emmanuel Gil Peyrot |
Make EoSDInterface separate from EoSD game.
|
2013-11-08 |
Emmanuel Gil Peyrot |
Always import runners from pytouhou.vm, to allow their replacement.
|
2014-05-21 |
Emmanuel Gil Peyrot |
Rename the eosd script into pytouhou, and remove the obsolete pcb one.
|
2014-05-15 |
Emmanuel Gil Peyrot |
Set boss mode directly from the enemy.
|
2014-05-15 |
Emmanuel Gil Peyrot |
Implement text rendering for the SDL backend.
|
2014-05-10 |
Emmanuel Gil Peyrot |
Automatically fallback on the SDL renderer if the OpenGL one can’t be imported.
|
2014-05-11 |
Emmanuel Gil Peyrot |
Add a hack to prevent `setup.py clean` from compiling Cython files.
|
2014-05-06 |
Emmanuel Gil Peyrot |
Fix Windows and OSX build by making pkg-config optional and assuming every dependency is available.
|
2014-05-10 |
Emmanuel Gil Peyrot |
Fix warnings introduced in Cython 0.20, when more than one pointer is defined on the same line.
|
2014-05-06 |
Emmanuel Gil Peyrot |
Fix text sometimes being drawn with a wrong blend func.
|
2014-04-24 |
Emmanuel Gil Peyrot |
Don’t retrieve the keyboard_state pointer at each frame.
|
2014-04-19 |
Emmanuel Gil Peyrot |
Fix a segfault happening at exit time on Windows.
|
2014-04-05 |
Emmanuel Gil Peyrot |
Make archives return files by default, instead of bytes.
|
2014-04-05 |
Emmanuel Gil Peyrot |
Don’t stop music loading if the pos file isn’t found.
|
2014-04-05 |
Emmanuel Gil Peyrot |
Move options to logical groups, to make the help a bit less dry; and disable friendly-fire by default.
|
2014-02-10 |
Emmanuel Gil Peyrot |
Optimise Clock a bit more.
|
2013-12-19 |
Emmanuel Gil Peyrot |
Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
|
2013-12-18 |
Emmanuel Gil Peyrot |
Display important messages in popups, instead of the terminal.
|
2014-03-27 |
Emmanuel Gil Peyrot |
Replace the --no-music option with --no-sound, disabling sound rendering altogether.
|
2014-03-23 |
Emmanuel Gil Peyrot |
Always verify chunks are not None before using them, fix crash when audio is disabled.
|
2013-12-18 |
Emmanuel Gil Peyrot |
Inherit music players from a base class.
|
2013-12-18 |
Emmanuel Gil Peyrot |
Use Sprite C arrays instead of their tuple representation where it makes sense.
|
2013-12-18 |
Emmanuel Gil Peyrot |
Store data in C arrays in Sprite, and add an interface to access them as tuples.
|