log

age author description
2013-11-01 Emmanuel Gil Peyrot Manage the texture-specific indices in the Texture, and some more renderer optimisations.
2013-10-23 Emmanuel Gil Peyrot Make ANM garbage collectable.
2013-10-04 Emmanuel Gil Peyrot Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
2013-10-23 Emmanuel Gil Peyrot Disallow collection of items dropped by the other player in netplay, also fixes a longstanding bug where autocollection worked with those items.
2013-10-23 Emmanuel Gil Peyrot Make SDL(sound=False) work again, and disable sound if an exception occurs while setting it up.
2013-11-08 Thibaut Girka [Boss rush] Mark removed lasers as such
2013-11-08 Thibaut Girka Fix boss mode
2013-10-14 Emmanuel Gil Peyrot Actually consume a bomb when using it, make the player invulnerable for a certain time, and implement deathbomb.
2013-10-14 Emmanuel Gil Peyrot Make enemy callbacks programmables.
2013-10-14 Emmanuel Gil Peyrot Test target FPS for natural instead of non-zero.
2013-10-14 Emmanuel Gil Peyrot Drop an useless dependency on Player from Orb, on Game from Laser.
2013-10-14 Emmanuel Gil Peyrot Merge PlayerState into Player, fix player respawn position.
2013-10-05 Emmanuel Gil Peyrot Use a cached static float[16] instead of a list for default Matrix data.
2013-09-21 Emmanuel Gil Peyrot Add friendly fire in netplay.
2013-10-04 Emmanuel Gil Peyrot Fix gcc’s warnings with -Wall -Wextra.
2013-10-04 Emmanuel Gil Peyrot Decrease PBG3 loading time by improving lzss and bitstream integration.
2013-10-04 Emmanuel Gil Peyrot Remove identity lambda for interpolators, improves performances slightly.
2013-10-04 Emmanuel Gil Peyrot Don’t compile files that don’t benefit from static typing.
2013-09-28 Emmanuel Gil Peyrot Various netplay-related fixes.
2013-09-27 Emmanuel Gil Peyrot Merge netplay branch.
2012-01-15 Thibaut Girka Improve network latency by increasing game latency to 3 frames.
2011-12-29 Thibaut Girka Don't stick with the remote user unless the game has started, avoid skipping to prevent desynchro
2011-12-29 Thibaut Girka Remove useless checksum, and wait as long as possible for valid packets (do not stop waiting on invalid packets)
2011-12-28 Thibaut Girka Fix a synchro issue... again...
2011-12-28 Thibaut Girka Fix synchro bug
2011-12-28 Thibaut Girka Hopefully improve performance
2011-12-28 Thibaut Girka Fix several synchro issues
2011-12-28 Thibaut Girka Fix synchro bug
2011-12-28 Thibaut Girka Wait a bit for incoming messages...
2011-12-28 Thibaut Girka Fix consistency