Fri, 26 Aug 2011 22:53:15 +0200 |
Thibaut Girka |
Minor cleanup
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Fri, 26 Aug 2011 22:43:10 +0200 |
Thibaut Girka |
Add support for a few opcodes.
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Thu, 25 Aug 2011 11:33:47 -0700 |
Emmanuel Gil Peyrot |
Add offset translation for all relative jumps.
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Thu, 25 Aug 2011 20:19:25 +0200 |
Emmanuel Gil Peyrot |
Merge compare and substract functions, remove dangerous casts and add comments about differences with the original engine.
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Wed, 24 Aug 2011 22:44:40 -0700 |
Emmanuel Gil Peyrot |
Implement conditional jumps.
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Wed, 24 Aug 2011 17:14:05 -0700 |
Emmanuel Gil Peyrot |
Implement simple arithmetic instructions.
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Wed, 24 Aug 2011 21:16:14 +0200 |
Thibaut Girka |
Fix animation determination (ins_98 stuff) and some interpolation functions
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Wed, 24 Aug 2011 21:14:07 +0200 |
Thibaut Girka |
Fix toggle_mirror.
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Wed, 24 Aug 2011 21:12:45 +0200 |
Thibaut Girka |
Enable interpolators to use different formulas
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Wed, 24 Aug 2011 01:34:11 +0200 |
Thibaut Girka |
Handle set_random_angle properly! At last!
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Tue, 23 Aug 2011 21:01:50 +0200 |
Thibaut Girka |
Use logging module
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Tue, 23 Aug 2011 19:27:24 +0200 |
Thibaut Girka |
Fix move_to interpolation, add support for a few ANM and ECL instructions
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Tue, 23 Aug 2011 00:15:22 +0200 |
Thibaut Girka |
Filter out off-screen enemies (the same way the official game does)
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Tue, 23 Aug 2011 00:10:35 +0200 |
Thibaut Girka |
Fix a few bugs
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Mon, 22 Aug 2011 23:43:40 +0200 |
Thibaut Girka |
Fix anim cycling
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Mon, 22 Aug 2011 23:20:17 +0200 |
Thibaut Girka |
Oops
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Mon, 22 Aug 2011 22:37:14 +0200 |
Thibaut Girka |
Add some documentation, GPLv3 headers, README and COPYING file.
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Mon, 22 Aug 2011 22:12:34 +0200 |
Thibaut Girka |
Add support for a few instructions
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Mon, 22 Aug 2011 21:16:47 +0200 |
Thibaut Girka |
Fix a few bugs and add support for a few instructions
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Mon, 22 Aug 2011 19:23:00 +0200 |
Thibaut Girka |
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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Mon, 22 Aug 2011 15:45:42 +0200 |
Thibaut Girka |
Support a few more instructions
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Mon, 22 Aug 2011 10:49:59 +0200 |
Thibaut Girka |
Handle a few more opcodes
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Mon, 22 Aug 2011 10:49:49 +0200 |
Thibaut Girka |
Add/fix a few opcodes
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Mon, 22 Aug 2011 09:11:16 +0200 |
Thibaut Girka |
Fix camera handling, should be much closer to the original, now
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Mon, 22 Aug 2011 09:10:36 +0200 |
Thibaut Girka |
Fix Matrix.rotate_y
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Thu, 18 Aug 2011 22:24:32 +0200 |
Thibaut Girka |
Fix set_counter, and relative_jump(_ex)
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Thu, 18 Aug 2011 22:11:39 +0200 |
Thibaut Girka |
Refactor ECL parsing/etc.
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Mon, 15 Aug 2011 00:41:51 +0200 |
Thibaut Girka |
Add (hopefully) "texture shifting" in animations
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Mon, 15 Aug 2011 00:41:32 +0200 |
Thibaut Girka |
HANDLE RANDOM PLACEMENT (main flag 4) with results identical to 102h.exe \o/ \o/ \o/
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Mon, 15 Aug 2011 00:38:19 +0200 |
Thibaut Girka |
Fix PRNG and add some methods to perform like EoSD
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Sun, 14 Aug 2011 18:08:45 +0200 |
Thibaut Girka |
Small refactoring and proper anm0's instruction 5 handling
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Sun, 14 Aug 2011 18:00:06 +0200 |
Thibaut Girka |
Add alpha (anm0 instruction 3) support
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Sun, 14 Aug 2011 14:58:30 +0200 |
Thibaut Girka |
Minor refactoring
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Sun, 14 Aug 2011 14:57:56 +0200 |
Thibaut Girka |
Fix anm0 parsing
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Sun, 14 Aug 2011 13:34:58 +0200 |
Thibaut Girka |
Fix animation script flow handling
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Sat, 13 Aug 2011 00:24:55 +0200 |
Thibaut Girka |
Fix scoping issue with _enemy_deleter
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Sat, 13 Aug 2011 00:14:29 +0200 |
Thibaut Girka |
Can't stop optimizing!
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Sat, 13 Aug 2011 00:02:11 +0200 |
Thibaut Girka |
Some more optimization!
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Fri, 12 Aug 2011 23:47:34 +0200 |
Thibaut Girka |
Various optimizations
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Fri, 12 Aug 2011 22:03:34 +0200 |
Thibaut Girka |
Don't lose time updating off-screen enemies' sprites
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Fri, 12 Aug 2011 21:40:26 +0200 |
Thibaut Girka |
Massive sprite updating/matrix handling optimizations
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Fri, 12 Aug 2011 21:38:28 +0200 |
Thibaut Girka |
Add rotating sprite support
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Fri, 12 Aug 2011 19:38:27 +0200 |
Thibaut Girka |
Basic sprite animation support
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Fri, 12 Aug 2011 19:25:08 +0200 |
Thibaut Girka |
Preload enemy and background textures
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Fri, 12 Aug 2011 19:24:53 +0200 |
Thibaut Girka |
Fix a deadlock :(
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Fri, 12 Aug 2011 19:13:43 +0200 |
Thibaut Girka |
Refacto ECL stuff, add support for a few instructions, and add some culling
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Thu, 11 Aug 2011 21:21:38 +0200 |
Thibaut Girka |
Fix Rumia's animations
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Thu, 11 Aug 2011 12:39:12 +0200 |
Thibaut Girka |
Small refactoring, and Rumia \o/
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Thu, 11 Aug 2011 12:13:48 +0200 |
Thibaut Girka |
Handle more enemies types and movements
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Tue, 09 Aug 2011 12:02:02 +0200 |
Thibaut Girka |
Minor fix in eclviewer
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Tue, 09 Aug 2011 11:40:48 +0200 |
Thibaut Girka |
Add preliminary ECL viewer/interpreter.
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Tue, 09 Aug 2011 11:40:13 +0200 |
Thibaut Girka |
Make game.sprite.Sprite use its own frame counter.
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Sat, 06 Aug 2011 12:36:25 +0200 |
Thibaut Girka |
Refactor in order to support multiple textures
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Fri, 05 Aug 2011 21:21:06 +0200 |
Thibaut Girka |
Refactor
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Fri, 05 Aug 2011 14:54:32 +0200 |
Thibaut Girka |
Minor refactoring
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Fri, 05 Aug 2011 13:23:33 +0200 |
Thibaut Girka |
Refactor
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Fri, 05 Aug 2011 10:19:14 +0200 |
Thibaut Girka |
Add PRNG reverse-engineered from EoSD's 102h.exe.
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Wed, 03 Aug 2011 15:25:26 +0200 |
Thibaut Girka |
Add some explanations to the magic constants
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Tue, 02 Aug 2011 15:46:47 +0200 |
Thibaut Girka |
Use the original game's near and far planes.
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Tue, 02 Aug 2011 14:26:19 +0200 |
Thibaut Girka |
Fix texture coords handling
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