log

age author description
Thu, 25 Aug 2011 11:33:47 -0700 Emmanuel Gil Peyrot Add offset translation for all relative jumps.
Thu, 25 Aug 2011 20:19:25 +0200 Emmanuel Gil Peyrot Merge compare and substract functions, remove dangerous casts and add comments about differences with the original engine.
Wed, 24 Aug 2011 22:44:40 -0700 Emmanuel Gil Peyrot Implement conditional jumps.
Wed, 24 Aug 2011 17:14:05 -0700 Emmanuel Gil Peyrot Implement simple arithmetic instructions.
Wed, 24 Aug 2011 21:16:14 +0200 Thibaut Girka Fix animation determination (ins_98 stuff) and some interpolation functions
Wed, 24 Aug 2011 21:14:07 +0200 Thibaut Girka Fix toggle_mirror.
Wed, 24 Aug 2011 21:12:45 +0200 Thibaut Girka Enable interpolators to use different formulas
Wed, 24 Aug 2011 01:34:11 +0200 Thibaut Girka Handle set_random_angle properly! At last!
Tue, 23 Aug 2011 21:01:50 +0200 Thibaut Girka Use logging module
Tue, 23 Aug 2011 19:27:24 +0200 Thibaut Girka Fix move_to interpolation, add support for a few ANM and ECL instructions
Tue, 23 Aug 2011 00:15:22 +0200 Thibaut Girka Filter out off-screen enemies (the same way the official game does)
Tue, 23 Aug 2011 00:10:35 +0200 Thibaut Girka Fix a few bugs
Mon, 22 Aug 2011 23:43:40 +0200 Thibaut Girka Fix anim cycling
Mon, 22 Aug 2011 23:20:17 +0200 Thibaut Girka Oops
Mon, 22 Aug 2011 22:37:14 +0200 Thibaut Girka Add some documentation, GPLv3 headers, README and COPYING file.
Mon, 22 Aug 2011 22:12:34 +0200 Thibaut Girka Add support for a few instructions
Mon, 22 Aug 2011 21:16:47 +0200 Thibaut Girka Fix a few bugs and add support for a few instructions
Mon, 22 Aug 2011 19:23:00 +0200 Thibaut Girka Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Mon, 22 Aug 2011 15:45:42 +0200 Thibaut Girka Support a few more instructions
Mon, 22 Aug 2011 10:49:59 +0200 Thibaut Girka Handle a few more opcodes
Mon, 22 Aug 2011 10:49:49 +0200 Thibaut Girka Add/fix a few opcodes
Mon, 22 Aug 2011 09:11:16 +0200 Thibaut Girka Fix camera handling, should be much closer to the original, now
Mon, 22 Aug 2011 09:10:36 +0200 Thibaut Girka Fix Matrix.rotate_y
Thu, 18 Aug 2011 22:24:32 +0200 Thibaut Girka Fix set_counter, and relative_jump(_ex)
Thu, 18 Aug 2011 22:11:39 +0200 Thibaut Girka Refactor ECL parsing/etc.
Mon, 15 Aug 2011 00:41:51 +0200 Thibaut Girka Add (hopefully) "texture shifting" in animations
Mon, 15 Aug 2011 00:41:32 +0200 Thibaut Girka HANDLE RANDOM PLACEMENT (main flag 4) with results identical to 102h.exe \o/ \o/ \o/
Mon, 15 Aug 2011 00:38:19 +0200 Thibaut Girka Fix PRNG and add some methods to perform like EoSD
Sun, 14 Aug 2011 18:08:45 +0200 Thibaut Girka Small refactoring and proper anm0's instruction 5 handling
Sun, 14 Aug 2011 18:00:06 +0200 Thibaut Girka Add alpha (anm0 instruction 3) support
Sun, 14 Aug 2011 14:58:30 +0200 Thibaut Girka Minor refactoring
Sun, 14 Aug 2011 14:57:56 +0200 Thibaut Girka Fix anm0 parsing
Sun, 14 Aug 2011 13:34:58 +0200 Thibaut Girka Fix animation script flow handling
Sat, 13 Aug 2011 00:24:55 +0200 Thibaut Girka Fix scoping issue with _enemy_deleter
Sat, 13 Aug 2011 00:14:29 +0200 Thibaut Girka Can't stop optimizing!
Sat, 13 Aug 2011 00:02:11 +0200 Thibaut Girka Some more optimization!
Fri, 12 Aug 2011 23:47:34 +0200 Thibaut Girka Various optimizations
Fri, 12 Aug 2011 22:03:34 +0200 Thibaut Girka Don't lose time updating off-screen enemies' sprites
Fri, 12 Aug 2011 21:40:26 +0200 Thibaut Girka Massive sprite updating/matrix handling optimizations
Fri, 12 Aug 2011 21:38:28 +0200 Thibaut Girka Add rotating sprite support
Fri, 12 Aug 2011 19:38:27 +0200 Thibaut Girka Basic sprite animation support
Fri, 12 Aug 2011 19:25:08 +0200 Thibaut Girka Preload enemy and background textures
Fri, 12 Aug 2011 19:24:53 +0200 Thibaut Girka Fix a deadlock :(
Fri, 12 Aug 2011 19:13:43 +0200 Thibaut Girka Refacto ECL stuff, add support for a few instructions, and add some culling
Thu, 11 Aug 2011 21:21:38 +0200 Thibaut Girka Fix Rumia's animations
Thu, 11 Aug 2011 12:39:12 +0200 Thibaut Girka Small refactoring, and Rumia \o/
Thu, 11 Aug 2011 12:13:48 +0200 Thibaut Girka Handle more enemies types and movements
Tue, 09 Aug 2011 12:02:02 +0200 Thibaut Girka Minor fix in eclviewer
Tue, 09 Aug 2011 11:40:48 +0200 Thibaut Girka Add preliminary ECL viewer/interpreter.
Tue, 09 Aug 2011 11:40:13 +0200 Thibaut Girka Make game.sprite.Sprite use its own frame counter.
Sat, 06 Aug 2011 12:36:25 +0200 Thibaut Girka Refactor in order to support multiple textures
Fri, 05 Aug 2011 21:21:06 +0200 Thibaut Girka Refactor
Fri, 05 Aug 2011 14:54:32 +0200 Thibaut Girka Minor refactoring
Fri, 05 Aug 2011 13:23:33 +0200 Thibaut Girka Refactor
Fri, 05 Aug 2011 10:19:14 +0200 Thibaut Girka Add PRNG reverse-engineered from EoSD's 102h.exe.
Wed, 03 Aug 2011 15:25:26 +0200 Thibaut Girka Add some explanations to the magic constants
Tue, 02 Aug 2011 15:46:47 +0200 Thibaut Girka Use the original game's near and far planes.
Tue, 02 Aug 2011 14:26:19 +0200 Thibaut Girka Fix texture coords handling
Tue, 02 Aug 2011 13:21:28 +0200 Thibaut Girka Fix z-sorting issues
Tue, 02 Aug 2011 10:21:48 +0200 Thibaut Girka Add preliminary fog support