Mercurial > touhou
log
age | author | description |
---|---|---|
2014-10-25 | Emmanuel Gil Peyrot | Fix a regression introduced in the previous commit when the interface has a different resolution than 640×480 and framebuffer_blit is enabled. |
2014-10-19 | Emmanuel Gil Peyrot | Fix legacy OpenGL support, and detect the absence of non-legacy context with libepoxy. |
2014-10-18 | Emmanuel Gil Peyrot | Make frameskip actually skip the rendering part, not just the buffer swap. |
2014-10-16 | Emmanuel Gil Peyrot | Only selects between GL_TRIANGLE_STRIP and GL_TRIANGLES once, in the backend. |
2014-04-23 | Emmanuel Gil Peyrot | Add the screenshot feature, using P or Home like the original game. |
2014-10-15 | Emmanuel Gil Peyrot | Make the SDLError exception class automatically call SDL_GetError(). |
2014-09-30 | Emmanuel Gil Peyrot | Switch to Python 3.x instead of 2.7. |