Mercurial > touhou
log
age | author | description |
---|---|---|
Thu, 05 Jun 2014 18:47:31 +0200 | Emmanuel Gil Peyrot | Use logging for errors in the pytouhou script. |
Fri, 30 May 2014 16:51:38 +0200 | Emmanuel Gil Peyrot | Remove all reference to the old fixed pipeline option in the OpenGL backend, use the newer is_legacy one. |
Fri, 30 May 2014 16:40:36 +0200 | Emmanuel Gil Peyrot | Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES. |
Thu, 12 Dec 2013 13:47:17 +0100 | Emmanuel Gil Peyrot | Use vertex array objects, to be compatible with OpenGL 3.1+ core profile. |
Fri, 30 May 2014 16:40:36 +0200 | Emmanuel Gil Peyrot | Don’t hardcode GLSL version in our shaders, instead make them dependent on GL version. |
Fri, 30 May 2014 16:40:36 +0200 | Emmanuel Gil Peyrot | Make the OpenGL flavor and version options work. |
Sat, 19 Apr 2014 19:05:06 +0200 | Emmanuel Gil Peyrot | Switch to libepoxy instead of libGLEW, which will help with OpenGL portability. |