Fri, 21 Oct 2011 19:20:03 +0200 |
Thibaut Girka |
Use integers instead of floats to avoid filtering and ugly approximations (like the official game)
|
Fri, 21 Oct 2011 09:37:23 -0700 |
Emmanuel Gil Peyrot |
Move effects where they should be.
|
Fri, 21 Oct 2011 09:29:16 -0700 |
Emmanuel Gil Peyrot |
Implement player death.
|
Thu, 20 Oct 2011 06:34:35 -0700 |
Emmanuel Gil Peyrot |
Add support for the last unknown value of the enemy spawning.
|
Thu, 20 Oct 2011 03:15:55 -0700 |
Emmanuel Gil Peyrot |
Implement move anm instructions.
|
Tue, 18 Oct 2011 16:25:10 -0700 |
Emmanuel Gil Peyrot |
Fix Cirno’s last spellcard and implement something for Patchy in extra stage.
|
Tue, 18 Oct 2011 14:03:18 -0700 |
Emmanuel Gil Peyrot |
Implement Cirno’s 雪符「ダイアモンドブリザード」 spellcard.
|
Tue, 18 Oct 2011 13:37:55 -0700 |
Emmanuel Gil Peyrot |
Fix default death animation.
|
Tue, 18 Oct 2011 13:17:23 -0700 |
Emmanuel Gil Peyrot |
Better enemy death, with animation and (hopefully) correct flags handling.
|
Tue, 18 Oct 2011 07:35:02 -0700 |
Emmanuel Gil Peyrot |
Implement item dropping by enemies.
|
Sun, 16 Oct 2011 08:01:28 -0700 |
Emmanuel Gil Peyrot |
Implement player bullets rendering and updating.
|
Sun, 16 Oct 2011 07:41:26 -0700 |
Emmanuel Gil Peyrot |
Implement player bullets in Bullet.
|