log

age author description
Fri, 21 Oct 2011 19:20:03 +0200 Thibaut Girka Use integers instead of floats to avoid filtering and ugly approximations (like the official game)
Fri, 21 Oct 2011 09:37:23 -0700 Emmanuel Gil Peyrot Move effects where they should be.
Fri, 21 Oct 2011 09:29:16 -0700 Emmanuel Gil Peyrot Implement player death.
Thu, 20 Oct 2011 06:34:35 -0700 Emmanuel Gil Peyrot Add support for the last unknown value of the enemy spawning.
Thu, 20 Oct 2011 03:15:55 -0700 Emmanuel Gil Peyrot Implement move anm instructions.
Tue, 18 Oct 2011 16:25:10 -0700 Emmanuel Gil Peyrot Fix Cirno’s last spellcard and implement something for Patchy in extra stage.
Tue, 18 Oct 2011 14:03:18 -0700 Emmanuel Gil Peyrot Implement Cirno’s 雪符「ダイアモンドブリザード」 spellcard.
Tue, 18 Oct 2011 13:37:55 -0700 Emmanuel Gil Peyrot Fix default death animation.
Tue, 18 Oct 2011 13:17:23 -0700 Emmanuel Gil Peyrot Better enemy death, with animation and (hopefully) correct flags handling.
Tue, 18 Oct 2011 07:35:02 -0700 Emmanuel Gil Peyrot Implement item dropping by enemies.
Sun, 16 Oct 2011 08:01:28 -0700 Emmanuel Gil Peyrot Implement player bullets rendering and updating.
Sun, 16 Oct 2011 07:41:26 -0700 Emmanuel Gil Peyrot Implement player bullets in Bullet.
Sun, 16 Oct 2011 07:42:11 -0700 Emmanuel Gil Peyrot Add character choosing in CLI.
Tue, 11 Oct 2011 11:29:33 +0200 Thibaut Girka Add bullet cancel anim support
Tue, 11 Oct 2011 11:17:39 +0200 Thibaut Girka Clean up bullets when starting a spellcard
Mon, 10 Oct 2011 19:01:23 +0200 Thibaut Girka Remove remaining pop_enemy/new_enemy mess
Mon, 10 Oct 2011 18:56:13 +0200 Thibaut Girka Minor cleanup
Mon, 10 Oct 2011 18:42:02 +0200 Thibaut Girka Remove half of the new_enemy/pop_enemy mess.
Mon, 10 Oct 2011 18:34:36 +0200 Thibaut Girka Rename a few functions, move a few things around...
Sun, 09 Oct 2011 16:55:49 -0700 Emmanuel Gil Peyrot Implement two new instructions.
Sun, 09 Oct 2011 16:55:18 -0700 Emmanuel Gil Peyrot Implement enemy killing.
Sun, 09 Oct 2011 16:54:49 -0700 Emmanuel Gil Peyrot Add falling items.
Sun, 09 Oct 2011 15:32:43 -0700 Emmanuel Gil Peyrot Add collisions with enemies and items.
Tue, 04 Oct 2011 23:32:02 +0200 Thibaut Girka Merge GameState into Game. TODO: Merge PlayerState into Player