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Fri, 30 May 2014 16:51:38 +0200
Emmanuel Gil Peyrot
Remove all reference to the old fixed pipeline option in the OpenGL backend, use the newer is_legacy one.
Fri, 30 May 2014 16:40:36 +0200
Emmanuel Gil Peyrot
Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES.
Thu, 12 Dec 2013 13:47:17 +0100
Emmanuel Gil Peyrot
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Fri, 30 May 2014 16:40:36 +0200
Emmanuel Gil Peyrot
Don’t hardcode GLSL version in our shaders, instead make them dependent on GL version.
Fri, 30 May 2014 16:40:36 +0200
Emmanuel Gil Peyrot
Make the OpenGL flavor and version options work.
Sat, 19 Apr 2014 19:05:06 +0200
Emmanuel Gil Peyrot
Switch to libepoxy instead of libGLEW, which will help with OpenGL portability.
Fri, 30 May 2014 04:06:09 +0200
Emmanuel Gil Peyrot
Make both double- and single-buffer available on the CLI, but default to SDL’s default.
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