log

age author description
2011-10-10 Thibaut Girka Remove half of the new_enemy/pop_enemy mess.
2011-10-10 Thibaut Girka Rename a few functions, move a few things around...
2011-10-09 Emmanuel Gil Peyrot Implement two new instructions.
2011-10-09 Emmanuel Gil Peyrot Implement enemy killing.
2011-10-09 Emmanuel Gil Peyrot Add falling items.
2011-10-09 Emmanuel Gil Peyrot Add collisions with enemies and items.
2011-10-04 Thibaut Girka Merge GameState into Game. TODO: Merge PlayerState into Player
2011-10-04 Thibaut Girka Introduce items, implement ECL instruction 83
2011-10-04 Thibaut Girka Fix bullet flags 16 and 32 handling
2011-10-04 Thibaut Girka Work around a bug in nouveau
2011-10-04 Thibaut Girka Fix a crash with ECL instruction 25
2011-10-03 Thibaut Girka Evil workaround to pyglet's X11 backend
2011-10-03 Thibaut Girka Fix bullet orientation in some cases (Meiling's last spellcard)
2011-09-30 Emmanuel Gil Peyrot Fix a stupid inversion of properties.
2011-09-25 Thibaut Girka Add max bullets limit
2011-09-25 Thibaut Girka Simple collision detection
2011-09-25 Thibaut Girka Fix draw order to match EoSD's
2011-09-25 Thibaut Girka Fix move_to (handle variables) and spawn_enemy
2011-09-25 Thibaut Girka Add EoSD's hitboxes
2011-09-25 Thibaut Girka Fix player hitboxes
2011-09-23 Emmanuel Gil Peyrot Add CLI rank choosing.
2011-09-23 Emmanuel Gil Peyrot Fix MSG parsing, use the offsets instead of trying to relate them to the actual data.
2011-09-23 Emmanuel Gil Peyrot Implement instruction 74.
2011-09-16 Emmanuel Gil Peyrot Add support for enemy spawnling enemies.
2011-09-11 Emmanuel Gil Peyrot Add reading support for the MSG format.
2011-09-11 Emmanuel Gil Peyrot Fix initial angle of bullets with bullet_launch_offset enabled.
2011-09-11 Thibaut Girka Use Cython, improve performances!
2011-09-10 Thibaut Girka Introduce characters!
2011-09-10 Thibaut Girka Fix potential crash
2011-09-10 Thibaut Girka Fix Cirno's freezing bullets
2011-09-10 Thibaut Girka Fix bullets
2011-09-10 Thibaut Girka Fix a rendering bug
2011-09-10 Thibaut Girka Small refactoring and massive performance improvements
2011-09-10 Thibaut Girka Fix a few things with special bullet flags
2011-09-10 Thibaut Girka Various optimizations
2011-09-09 Thibaut Girka Add support for launch animations! (Warning: slow :()
2011-09-09 Thibaut Girka More impressive data, use a wider range of things, and document things!
2011-09-08 Thibaut Girka Small refactoring and massive performance improvement
2011-09-07 Thibaut Girka Switch from pygame + PyOpenGL to pyglet
2011-09-07 Thibaut Girka Fix std parsing
2011-09-07 Thibaut Girka [Data] Fix a crash with 102h.exe (missing music), and fix bullet sizes
2011-09-07 Thibaut Girka Welcome self-sufficient data!
2011-09-06 Thibaut Girka Add sample data
2011-09-06 Thibaut Girka Fix special bullet function/flags handling
2011-09-06 Thibaut Girka Minor changes
2011-09-06 Thibaut Girka Add writing support to pytouhou.formats.ecl!
2011-09-06 Thibaut Girka Fix a few, minor things
2011-09-06 Thibaut Girka Add writing support to pytouhou.formats.std!
2011-09-06 Thibaut Girka Implement bullet_launch_offset thing
2011-09-05 Thibaut Girka Move everything graphical to pytouhou.opengl!
2011-09-05 Thibaut Girka (almost) implement Cirno's freezing spellcard
2011-09-05 Thibaut Girka Minor refactoring
2011-09-05 Thibaut Girka A few changes in the execution order to match 102h.exe
2011-09-05 Thibaut Girka Implement ECL instruction 75 in the same exact way as 102h.exe
2011-09-04 Thibaut Girka Fix boss callback, handle a few more callbacks
2011-09-04 Thibaut Girka Handle variables in ECL instruction 82
2011-09-04 Thibaut Girka Disable debug-level logging
2011-09-04 Thibaut Girka Use game's frame for interpolation. No more time manipulation interfering with interpolators!
2011-09-04 Thibaut Girka Change a debug string to avoid confusion
2011-09-04 Thibaut Girka Rename pytouhou.game.enemymanager to pytouhou.game.enemy