Fri, 30 Sep 2011 11:19:33 -0700 |
Emmanuel Gil Peyrot |
Fix a stupid inversion of properties.
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Sun, 25 Sep 2011 21:00:43 +0200 |
Thibaut Girka |
Add max bullets limit
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Sun, 25 Sep 2011 20:56:14 +0200 |
Thibaut Girka |
Simple collision detection
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Sun, 25 Sep 2011 20:18:30 +0200 |
Thibaut Girka |
Fix draw order to match EoSD's
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Sun, 25 Sep 2011 20:16:13 +0200 |
Thibaut Girka |
Fix move_to (handle variables) and spawn_enemy
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Sun, 25 Sep 2011 19:59:41 +0200 |
Thibaut Girka |
Add EoSD's hitboxes
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Sun, 25 Sep 2011 19:55:58 +0200 |
Thibaut Girka |
Fix player hitboxes
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Fri, 23 Sep 2011 10:08:33 -0700 |
Emmanuel Gil Peyrot |
Add CLI rank choosing.
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Fri, 23 Sep 2011 10:05:20 -0700 |
Emmanuel Gil Peyrot |
Fix MSG parsing, use the offsets instead of trying to relate them to the actual data.
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Fri, 23 Sep 2011 02:52:09 -0700 |
Emmanuel Gil Peyrot |
Implement instruction 74.
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Fri, 16 Sep 2011 11:21:33 -0700 |
Emmanuel Gil Peyrot |
Add support for enemy spawnling enemies.
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Sun, 11 Sep 2011 07:34:34 -0700 |
Emmanuel Gil Peyrot |
Add reading support for the MSG format.
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Sun, 11 Sep 2011 05:13:43 -0700 |
Emmanuel Gil Peyrot |
Fix initial angle of bullets with bullet_launch_offset enabled.
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Sun, 11 Sep 2011 02:02:59 +0200 |
Thibaut Girka |
Use Cython, improve performances!
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Sat, 10 Sep 2011 22:48:56 +0200 |
Thibaut Girka |
Introduce characters!
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Sat, 10 Sep 2011 18:33:45 +0200 |
Thibaut Girka |
Fix potential crash
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Sat, 10 Sep 2011 16:21:59 +0200 |
Thibaut Girka |
Fix Cirno's freezing bullets
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Sat, 10 Sep 2011 16:13:54 +0200 |
Thibaut Girka |
Fix bullets
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Sat, 10 Sep 2011 15:35:18 +0200 |
Thibaut Girka |
Fix a rendering bug
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Sat, 10 Sep 2011 15:04:47 +0200 |
Thibaut Girka |
Small refactoring and massive performance improvements
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Sat, 10 Sep 2011 12:16:36 +0200 |
Thibaut Girka |
Fix a few things with special bullet flags
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Sat, 10 Sep 2011 11:58:24 +0200 |
Thibaut Girka |
Various optimizations
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Sat, 10 Sep 2011 01:26:30 +0200 |
Thibaut Girka |
Add support for launch animations! (Warning: slow :()
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Fri, 09 Sep 2011 21:36:53 +0200 |
Thibaut Girka |
More impressive data, use a wider range of things, and document things!
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Thu, 08 Sep 2011 12:46:05 +0200 |
Thibaut Girka |
Small refactoring and massive performance improvement
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Wed, 07 Sep 2011 18:12:24 +0200 |
Thibaut Girka |
Switch from pygame + PyOpenGL to pyglet
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Wed, 07 Sep 2011 15:43:46 +0200 |
Thibaut Girka |
Fix std parsing
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Wed, 07 Sep 2011 12:10:28 +0200 |
Thibaut Girka |
[Data] Fix a crash with 102h.exe (missing music), and fix bullet sizes
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