Fri, 30 Aug 2013 14:16:08 +0200 |
Emmanuel Gil Peyrot |
Use a simple for loop to determine the power level of the player; fixes a traceback when the SHT has no shot at all.
|
Sat, 17 Aug 2013 02:36:05 +0200 |
Emmanuel Gil Peyrot |
Make pytouhou.game.effect an extension type.
|
Sat, 10 Aug 2013 15:21:39 +0200 |
Emmanuel Gil Peyrot |
Type Bullet more, to improve performances.
|
Sat, 10 Aug 2013 19:59:17 +0200 |
Emmanuel Gil Peyrot |
Make pytouhou.game.enemy an extension type.
|
Fri, 30 Aug 2013 14:16:08 +0200 |
Emmanuel Gil Peyrot |
Add a base Element class for every object in pytouhou.game.
|
Sat, 10 Aug 2013 20:48:17 +0200 |
Emmanuel Gil Peyrot |
Make pytouhou.game.sprite an extension type.
|
Sun, 11 Aug 2013 14:30:52 +0200 |
Emmanuel Gil Peyrot |
Make only one call to render_elements during interface rendering.
|
Wed, 07 Aug 2013 11:34:44 +0200 |
Emmanuel Gil Peyrot |
Make Interpolator an extension type.
|
Wed, 07 Aug 2013 11:34:42 +0200 |
Emmanuel Gil Peyrot |
Cythonize pytouhou.utils.maths and pytouhou.utils.vector.
|
Wed, 07 Aug 2013 11:34:40 +0200 |
Emmanuel Gil Peyrot |
Improve Matrix representation, using float[16] instead of imbricated python lists.
|
Sun, 11 Aug 2013 14:30:52 +0200 |
Emmanuel Gil Peyrot |
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
|
Sun, 11 Aug 2013 14:23:50 +0200 |
Emmanuel Gil Peyrot |
Always run the first frame of an ANMRunner.
|
Sat, 10 Aug 2013 15:18:44 +0200 |
Emmanuel Gil Peyrot |
Split ANMRunner.run_frame into Sprite.update.
|
Fri, 30 Aug 2013 14:01:09 +0200 |
Emmanuel Gil Peyrot |
Use cythonize in setup.py, also compile .py files, and entirely remove pyximport support.
|
Sat, 03 Aug 2013 15:49:04 +0200 |
Emmanuel Gil Peyrot |
Remove AnmWrapper, since ANMs are lists of entries now.
|
Sat, 03 Aug 2013 15:48:57 +0200 |
Emmanuel Gil Peyrot |
Implement PCB’s ANM2 format and vm.
|
Tue, 16 Jul 2013 21:17:22 +0200 |
Emmanuel Gil Peyrot |
Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
|
Sat, 03 Aug 2013 15:48:51 +0200 |
Emmanuel Gil Peyrot |
Move the depth buffer clear outside of scissor, as per apitrace’s advice.
|
Tue, 16 Jul 2013 21:11:35 +0200 |
Emmanuel Gil Peyrot |
Never keep texture on the host when it has been uploaded, and prevent them from being decoded again.
|
Tue, 16 Jul 2013 21:07:15 +0200 |
Emmanuel Gil Peyrot |
Make the anmviewer use the new architecture.
|
Tue, 16 Jul 2013 21:07:15 +0200 |
Emmanuel Gil Peyrot |
Make the Shader class use cython too.
|
Tue, 16 Jul 2013 21:07:15 +0200 |
Emmanuel Gil Peyrot |
Replace Pyglet with our own Cython OpenGL wrapper.
|
Tue, 16 Jul 2013 21:07:15 +0200 |
Emmanuel Gil Peyrot |
Refactor window management in its own class.
|
Tue, 16 Jul 2013 21:07:15 +0200 |
Emmanuel Gil Peyrot |
Add back music and SFX playback using SDL_mixer instead of pyglet, and add FLAC and Vorbis support.
|
Tue, 16 Jul 2013 21:07:15 +0200 |
Emmanuel Gil Peyrot |
Replace Pyglet’s image loader with our SDL2_image-based one.
|
Wed, 06 Feb 2013 18:45:12 +0100 |
Thibaut Girka |
Re-implement frame control
|
Tue, 16 Jul 2013 21:07:15 +0200 |
Emmanuel Gil Peyrot |
Replace Pyglet with SDL2 for window creation and events; disables framerate control/display and sound.
|
Thu, 22 Aug 2013 12:21:12 +0200 |
Emmanuel Gil Peyrot |
Remove the type of the self argument in extension types, as it clutters the code with useless information.
|