Tue, 11 Nov 2014 17:06:50 +0100 |
Thibaut Girka |
Mention Python 3 in the README…
|
Tue, 11 Nov 2014 15:46:31 +0100 |
Thibaut Girka |
Fix compiling issues with Cython 0.20 ; don't pretend to concat shader sources
|
Tue, 04 Nov 2014 16:44:59 +0100 |
Emmanuel Gil Peyrot |
Display the traceback on module load error.
|
Sat, 25 Oct 2014 20:02:56 +0200 |
Emmanuel Gil Peyrot |
Don’t crash when a sound file isn’t present in the resources.
|
Sat, 25 Oct 2014 18:57:10 +0200 |
Emmanuel Gil Peyrot |
Make sample data build again.
|
Sat, 25 Oct 2014 18:52:56 +0200 |
Emmanuel Gil Peyrot |
Add a sample character.
|
Sat, 25 Oct 2014 18:52:21 +0200 |
Emmanuel Gil Peyrot |
Add a sample Python ECL.
|
Sat, 25 Oct 2014 18:52:17 +0200 |
Emmanuel Gil Peyrot |
Add a sample game.
|
Sat, 25 Oct 2014 18:52:16 +0200 |
Emmanuel Gil Peyrot |
Don’t hardcode the available games and interfaces, and relocation them.
|
Sat, 25 Oct 2014 18:49:41 +0200 |
Emmanuel Gil Peyrot |
Fix a regression introduced in the previous commit when the interface has a different resolution than 640×480 and framebuffer_blit is enabled.
|
Sun, 19 Oct 2014 17:22:26 +0200 |
Emmanuel Gil Peyrot |
Fix legacy OpenGL support, and detect the absence of non-legacy context with libepoxy.
|
Sat, 18 Oct 2014 18:04:43 +0200 |
Emmanuel Gil Peyrot |
Make frameskip actually skip the rendering part, not just the buffer swap.
|
Thu, 16 Oct 2014 21:40:54 +0200 |
Emmanuel Gil Peyrot |
Only selects between GL_TRIANGLE_STRIP and GL_TRIANGLES once, in the backend.
|
Wed, 23 Apr 2014 19:19:32 +0200 |
Emmanuel Gil Peyrot |
Add the screenshot feature, using P or Home like the original game.
|
Wed, 15 Oct 2014 13:17:07 +0200 |
Emmanuel Gil Peyrot |
Make the SDLError exception class automatically call SDL_GetError().
|