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2015-04-01
Emmanuel Gil Peyrot
Remove 3d scaling code for matrix, as it isn’t used anywhere in the codebase.
2015-03-31
Emmanuel Gil Peyrot
Use two passes for the module search, and clean it up so that pure Python modules don’t get compiled by default.
2015-03-30
Emmanuel Gil Peyrot
Fix a build issue introduced in the previous commit. Damn you, cython dependency tracking!
2015-03-28
Emmanuel Gil Peyrot
Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call.
2015-03-28
Emmanuel Gil Peyrot
Remove every case where an exception could be silently eaten by a cdef function.
2015-03-28
Emmanuel Gil Peyrot
Don’t inherit explicitely from object, we are not on Python 2.7 anymore. :)
2015-03-28
Emmanuel Gil Peyrot
Delay power assignment to players until the game is started.
2015-03-28
Emmanuel Gil Peyrot
Don’t uselessly malloc() a matrix for multiply, the stack is here for that!
2015-03-26
Emmanuel Gil Peyrot
Request a RGB888 context, since SDL2’s default of RGB332 sucks.
2014-12-21
Emmanuel Gil Peyrot
Add back a GL_QUADS path for legacy applications.
2014-12-21
Emmanuel Gil Peyrot
Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path.
2014-12-21
Emmanuel Gil Peyrot
Remove generic usage of GL_DRAW_FRAMEBUFFER which was introduced in GL 3.0 with framebuffer_blit.
2014-11-26
Emmanuel Gil Peyrot
Make ANM0 pure-python again, by moving the Cython-dependent ANM class into its own module.
2014-11-26
Emmanuel Gil Peyrot
Actually compile under 3.x feature level.
2014-11-26
Emmanuel Gil Peyrot
Fix compilation under Cython 0.22, by making the pyx and the pxd declarations’ except clause similar.
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