Mercurial > touhou
log
age | author | description |
---|---|---|
2013-12-19 | Emmanuel Gil Peyrot | Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer. |
2013-12-18 | Emmanuel Gil Peyrot | Display important messages in popups, instead of the terminal. |
2014-03-27 | Emmanuel Gil Peyrot | Replace the --no-music option with --no-sound, disabling sound rendering altogether. |
2014-03-23 | Emmanuel Gil Peyrot | Always verify chunks are not None before using them, fix crash when audio is disabled. |
2013-12-18 | Emmanuel Gil Peyrot | Inherit music players from a base class. |
2013-12-18 | Emmanuel Gil Peyrot | Use Sprite C arrays instead of their tuple representation where it makes sense. |
2013-12-18 | Emmanuel Gil Peyrot | Store data in C arrays in Sprite, and add an interface to access them as tuples. |
2013-12-18 | Emmanuel Gil Peyrot | Precalculate the inverse of the texture size at ANM load, to not recalculate at every sprite change. |